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  #1  
Old April 14th, 2007, 09:00 PM

llamabeast llamabeast is offline
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Default Re: 8-10 player MA game to test new server (open)

Cool, thanks.

Still waiting for one more player... you know you want to.
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  #2  
Old April 14th, 2007, 10:51 PM

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Default Re: 8-10 player MA game to test new server (open)

What is the blessing hot fix? When I play ermor, i can bless their troops with no hotfix.
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Old April 15th, 2007, 12:02 AM
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Default Re: 8-10 player MA game to test new server (open)

Usually you can, there is an intermittent bug that causes the mages to refuse to cast the various unholy blessing spells.

The nations that *really* need such a hotfix are LA Agartha and Ulm.

In the MA, T'ien Ch'i may be the only nation with undead sacreds and no way to bless them; everyone gets Mound Fiends, but few people care about blessing them.

The upshot of the fix is that it erases the distinction between regular and unholy bless spells, which cleans things up anyway, to my mind.
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Old April 15th, 2007, 02:36 PM
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Default Re: 8-10 player MA game to test new server (open)

Oh, let's just start.
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  #5  
Old April 15th, 2007, 03:38 PM

llamabeast llamabeast is offline
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Default Re: 8-10 player MA game to test new server (open)

Yep, I agree - sorry for the delay everyone, I've been away all day today.

I'll just tinker with the server to make sure it won't do anything naughty (it'll be its first ever game start!), then hopefully you'll all get your first turns.
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  #6  
Old April 15th, 2007, 05:04 PM

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Default Re: 8-10 player MA game to test new server (open)

Hooray! Hopefully you'll all have received your first turns now by e-mail. Apologies for the slow start to this game.

I've added links to the map and the mods to the first post.

The deadline for the first turn is in 48 hours, just in case anyone has any problems, but it'd be great if we could get it done in 24 (or less!), especially since the first turn normally takes about a minute.

You can check who else has taken their turn, and what the deadline is on the website (www.llamaserver.net). Actually it's doing something odd at the moment, but hopefully it won't be by the time you look at it.

Let me know if you have any problems at all, or ideas for improvements. For example from this first turn, I've decided to get rid of the seconds counter from the time the next turn's due, because it looks silly. Any other similarly minor comments are much appreciated.

Good luck everyone, and thanks for playing!
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  #7  
Old April 15th, 2007, 05:15 PM

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Default Re: 8-10 player MA game to test new server (open)

I forgot to put the hall of fame to 15 places - hope no-one minds too much.
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