.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #7  
Old April 15th, 2007, 04:09 AM

jutetrea jutetrea is offline
First Lieutenant
 
Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
Thanks: 0
Thanked 1 Time in 1 Post
jutetrea is on a distinguished road
Default Re: my mages cast crap spells?

I'd love to be able to just check/uncheck a spell from a list to make it available to battlefield mages. Don't think we need to go so far as personal rankings, but maybe (ick, even more micro).

I'd also like a toggle per mage in the army setup screen to determine max # of useable gems per combat. Possibly just a set of 5 radio buttons, leave blank for none, click 1 button for max use of 1 gem per combat, 2, 3, etc. Bloody annoying to give 30 gems to a good mage and have them gone in 2 battles.

Have a script command for Self buff, army buff, offensive. For instance, I hate scripting mages as well..but then they waste the first 3 turns and 60 fatigue buffing themselves when they aren't even gonna get scratched.

I'd like it to be set up so it can be like no self buffs, 2 army buffs, then offensive for the rest of the battle using a max of 3 gems. (from an "approved" list maybe).

Is it me or do the AI mages seem to do better at spell selection?
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:26 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.