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  #1  
Old April 15th, 2007, 04:02 PM

mivayan mivayan is offline
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Default Re: Penetration and cast level. Also, blood vengeance.

Quote:
UncleYee said:
For ex, are these equally hard to resist?
Yes.

edit: oops. Llamabeast is right. erm. I seem to have failed very basic math here. It's +1, +1, +2 penetration. (/edit)

Quote:
Second, does either or both spell penetration bonus and higher level make for a more effective (each reflection less likely to be resisted) blood vengeance?
Penetration does't affect blood vengeance.
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  #2  
Old April 17th, 2007, 12:18 AM

UncleYee UncleYee is offline
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Default Re: Penetration and cast level. Also, blood vengeance.

Thanks for your wisdom. I see I was reading the formula incorrectly. So eye of the void really is worth the hassle...
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  #3  
Old April 17th, 2007, 01:03 AM
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Jazzepi Jazzepi is offline
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Default Re: Penetration and cast level. Also, blood vengea

I would just like to say something funny. I gave one eye of perception (whatever the +8 to perception eye is) and then my commander lost an eye as an affliction. So alright, I give him another eye of perception, and unfortunately that made him BLIND, and he couldn't fire the ethereal crossbow I had given him to shoot.

Geeze, I guess you live and learn. Never replace both eye sockets with magical rubies. Only one. I ended up redoing a extra 15 minutes of my turn because of that.

Jazzepi
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  #4  
Old April 17th, 2007, 02:12 AM

MaxWilson MaxWilson is offline
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Default Re: Penetration and cast level. Also, blood vengea

Shouldn't he have a precision of 5? Two Eyes of Aiming don't stack bonuses, so you'll have a base 0 precision with +5 for magic.

So he can still use the crossbow...

-Max
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  #5  
Old April 17th, 2007, 10:36 AM
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Default Re: Penetration and cast level. Also, blood vengea

You get the "blindness" affliction, which I believes prevents you from even attacking with a ranged item.

It was awful.

Jazzepi
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  #6  
Old April 17th, 2007, 11:02 AM
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Baalz Baalz is offline
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Default Re: Penetration and cast level. Also, blood vengea

FWIW, if you have more than 2 natural eyes you can use multiple magic eyes without going blind. The first magic eye gives you the affliction "lost a couple of eyes" which suggests you'll lose the rest of them by using another eye, but in fact the affliction doesn't change with a second eye (only had to two slots, so not sure if you can replace all your eyes)
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  #7  
Old April 17th, 2007, 11:33 AM
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Meglobob Meglobob is offline
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Default Re: Penetration and cast level. Also, blood vengea

Quote:
Baalz said:
FWIW, if you have more than 2 natural eyes you can use multiple magic eyes without going blind. The first magic eye gives you the affliction "lost a couple of eyes" which suggests you'll lose the rest of them by using another eye, but in fact the affliction doesn't change with a second eye (only had to two slots, so not sure if you can replace all your eyes)
Also if you give 2 eyes of the void to a fountain for example you get 2 affictions with the description, 'lost some unimportant body part, no effect', so fountains and suchlike can never be blind. But AFAIK they get +4 penetration bonus still.
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  #8  
Old April 17th, 2007, 04:24 PM
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Graeme Dice Graeme Dice is offline
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Default Re: Penetration and cast level. Also, blood vengea

Quote:
Jazzepi said:
You get the "blindness" affliction, which I believes prevents you from even attacking with a ranged item.
They can still fire, they just have a base precision of 0.
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