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April 15th, 2007, 04:02 PM
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Second Lieutenant
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Join Date: Dec 2003
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Re: Penetration and cast level. Also, blood vengeance.
Quote:
UncleYee said:
For ex, are these equally hard to resist?
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Yes.
edit: oops. Llamabeast is right. erm. I seem to have failed very basic math here. It's +1, +1, +2 penetration. (/edit)
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Second, does either or both spell penetration bonus and higher level make for a more effective (each reflection less likely to be resisted) blood vengeance?
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Penetration does't affect blood vengeance.
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April 17th, 2007, 12:18 AM
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Private
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Join Date: Jan 2004
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Re: Penetration and cast level. Also, blood vengeance.
Thanks for your wisdom. I see I was reading the formula incorrectly. So eye of the void really is worth the hassle...
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April 17th, 2007, 01:03 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
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Re: Penetration and cast level. Also, blood vengea
I would just like to say something funny. I gave one eye of perception (whatever the +8 to perception eye is) and then my commander lost an eye as an affliction. So alright, I give him another eye of perception, and unfortunately that made him BLIND, and he couldn't fire the ethereal crossbow I had given him to shoot.
Geeze, I guess you live and learn. Never replace both eye sockets with magical rubies. Only one. I ended up redoing a extra 15 minutes of my turn because of that.
Jazzepi
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April 17th, 2007, 02:12 AM
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Major General
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Re: Penetration and cast level. Also, blood vengea
Shouldn't he have a precision of 5? Two Eyes of Aiming don't stack bonuses, so you'll have a base 0 precision with +5 for magic.
So he can still use the crossbow...
-Max
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April 17th, 2007, 10:36 AM
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Major General
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Re: Penetration and cast level. Also, blood vengea
You get the "blindness" affliction, which I believes prevents you from even attacking with a ranged item.
It was awful.
Jazzepi
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April 17th, 2007, 11:02 AM
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Major General
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Join Date: Feb 2004
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Re: Penetration and cast level. Also, blood vengea
FWIW, if you have more than 2 natural eyes you can use multiple magic eyes without going blind. The first magic eye gives you the affliction "lost a couple of eyes" which suggests you'll lose the rest of them by using another eye, but in fact the affliction doesn't change with a second eye (only had to two slots, so not sure if you can replace all your eyes)
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April 17th, 2007, 11:33 AM
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Major General
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Re: Penetration and cast level. Also, blood vengea
Quote:
Baalz said:
FWIW, if you have more than 2 natural eyes you can use multiple magic eyes without going blind. The first magic eye gives you the affliction "lost a couple of eyes" which suggests you'll lose the rest of them by using another eye, but in fact the affliction doesn't change with a second eye (only had to two slots, so not sure if you can replace all your eyes)
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Also if you give 2 eyes of the void to a fountain for example you get 2 affictions with the description, 'lost some unimportant body part, no effect', so fountains and suchlike can never be blind. But AFAIK they get +4 penetration bonus still.
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April 17th, 2007, 04:24 PM
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General
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Join Date: Nov 2000
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Re: Penetration and cast level. Also, blood vengea
Quote:
Jazzepi said:
You get the "blindness" affliction, which I believes prevents you from even attacking with a ranged item.
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They can still fire, they just have a base precision of 0.
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