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April 17th, 2007, 12:25 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: LA Nation: Ulm Reborn - UPDATE v.085
AARGH.
I messed up the 0.85 update. Anyone who downloaded it should get the 0.86 attached to first post instead. Otherwise they'll still have the cruddy healing spell and furthermore the pike graphic will be messed up.
Sorry guys. Anyway, it's fixed now.
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April 18th, 2007, 07:06 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: LA Nation: Ulm Reborn - UPDATE v.085
I've just been having a quick look at this, it looks awesome. I'm going to spend more time on it later, but for the moment here's a couple of quick comments.
- Super pedantically: In the description for Wrath of the Aufklarung, "firey" should be "fiery".
- There's something funny about the Hoch-Hammer's head protection. Try putting a black steel helmet on one. The protection doesn't go up properly.
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April 18th, 2007, 07:24 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: LA Nation: Ulm Reborn - UPDATE v.085
Heheh. I don't mind corrections to language. Sometimes I have to write this stuff late at night or in a hurry, so typos and strange spelling errors get in there all the time. It's fixed for the next version, anyway.
Actually in several mods I've displayed my total inability to recognise whether it should be capitol or capital though, so some of this is just my brain falling apart, I'm sure :]
I think the weird head protection thing is the strange 'helmet bug' discovered by amos. Regardless, there's not much I can do about it.
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April 18th, 2007, 09:21 AM
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Second Lieutenant
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Join Date: May 2006
Posts: 465
Thanks: 10
Thanked 16 Times in 14 Posts
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Re: LA Nation: Ulm Reborn - UPDATE v.085
Haven't tried this one yet. I'll look into it and then report. 
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April 18th, 2007, 09:48 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
Thanks: 0
Thanked 1 Time in 1 Post
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Re: LA Nation: Ulm Reborn - UPDATE v.085
I like the mod though, I don't overly like the summons, but I think thats just me, I'm not a huge fan of fliers, I think the most important thing that you accomplished is that it's balanced with the standard nations and thats really important, but I love the um, Penitents I noticed with Flagrents for marignon are just anoying to produce because their holy and the most you can get is ten a turn while the Penitents just come flocking to you! it's great! I love it!
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April 18th, 2007, 10:06 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: LA Nation: Ulm Reborn - UPDATE v.085
Yeah the flaggies for Marignon pretty much suck. You can't really use them as a real mob of rabble, which somewhat defeats the point (and lavour) of them. I believe they also all start with afflictions, unlike the penitent.
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April 18th, 2007, 10:09 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
Thanks: 0
Thanked 1 Time in 1 Post
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Re: LA Nation: Ulm Reborn - UPDATE v.085
Ah, yeah I noticed that too, and nothing in their description even explained how so, which kind of bugs me.
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