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  #1  
Old April 17th, 2007, 11:33 AM
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Meglobob Meglobob is offline
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Default Re: Penetration and cast level. Also, blood vengea

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Baalz said:
FWIW, if you have more than 2 natural eyes you can use multiple magic eyes without going blind. The first magic eye gives you the affliction "lost a couple of eyes" which suggests you'll lose the rest of them by using another eye, but in fact the affliction doesn't change with a second eye (only had to two slots, so not sure if you can replace all your eyes)
Also if you give 2 eyes of the void to a fountain for example you get 2 affictions with the description, 'lost some unimportant body part, no effect', so fountains and suchlike can never be blind. But AFAIK they get +4 penetration bonus still.
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Old April 17th, 2007, 12:08 PM
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Default Re: Penetration and cast level. Also, blood vengea

Usually bonuses from multiples of the same item don't stack - 2 skull mentors won't both give you a research bonus, 2 thistle maces won't give you +2 nature, etc. Penetration is a bit harder to check, but I'd be surprised if it stacked this way. +4 penetration is pretty significant, and there are lots of spells just as effective when blind.
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Old April 17th, 2007, 12:15 PM
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Default Re: Penetration and cast level. Also, blood vengea

It'd probably work if you had a void eye, and a green eye, but not two void eyes.

I would assume that a character with darkvision 100% can take two magical eyes without penalty?

Jazzepi
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Old April 17th, 2007, 12:30 PM
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Default Re: Penetration and cast level. Also, blood vengea

Nah, dark vision is different than being "normally" blind. The Void Lord for instance has a feature "blind", when you click on it it says he orients himself without the use of eyes (psychically, presumably). Dark vision uses your eyes, you can just see in the dark.
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Old April 17th, 2007, 01:44 PM
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Default Re: Penetration and cast level. Also, blood vengea

To Baalz & Jazzepi:-

Look at the fountain pretender, astral version, it has 4 misc. slots so you can have crystal coin/eye of the void/crystal coin/eye of the void. Take S10 on start up, thats S12 with +4 penetration or you could have spell focus/eye of the void/spell focus/eye of the void for S10 +6 penetration!

Lots of 'fun' combos really.
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Old April 17th, 2007, 04:34 PM
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Default Re: Penetration and cast level. Also, blood vengea

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Meglobob said:
To Baalz & Jazzepi:-

Look at the fountain pretender, astral version, it has 4 misc. slots so you can have crystal coin/eye of the void/crystal coin/eye of the void. Take S10 on start up, thats S12 with +4 penetration or you could have spell focus/eye of the void/spell focus/eye of the void for S10 +6 penetration!

Lots of 'fun' combos really.
Wow. I've got a high level astral mage pretender for one of my games. I'll have to deck her out like that and have her cast master enslave with +6 penetration.

Jazzepi
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Old April 17th, 2007, 07:25 PM

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Default Re: Penetration and cast level. Also, blood vengea

Don't forget Rune Smasher for an extra +2 penetration. And I think it's been mentioned that you can Teleport on top of large enemy armies, Master Enslave them, and cast Ritual of Returning (or whatever the version is that brings your whole army back with you). Alternately, you could just cast the spell that returns only the caster, and make sure you have commanders ready to move in and control your new army. Like, say, Disir or Eagle Kings.

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