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April 17th, 2007, 05:24 PM
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I want everything!-EVERYTHING!
hey now, let's not lose sight of our greedy, unreasonable desire for a well-nigh infinite amount of content. Better user interfaces/graphics/etc are all well and good, but I want 32 flavors and then some!
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April 17th, 2007, 06:27 PM
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Re: I want everything!-EVERYTHING!
Granted. We paid for the game. But the devs are grown men with lives and families. I dont mean that as an excuse. Im just pointing out that if $$$ isnt the driving force then its not likely that anyone will change their minds on it at this point in their lives. Ive found that they both react better to please-and-thankyous than dangling dollars.
As for it being picked up by a company, I suspect they would need to take the idea and start over. If its not written for understanding and sharing, and it grows in pieces, then it doesnt tend to pass-off well. The term "spaghetti code" is often used.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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April 17th, 2007, 06:57 PM
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Re: I want everything!-EVERYTHING!
As much as is possible with the limited contact of a game and a forum, I like the Devs as people. They both seem very polite, friendly, creative, and committed to the finer things in life-as well as to their fans. As such, my preference is that they get as much out of this experience as we do.
I try to keep in mind that yes, their are a lot of things I'd like to see for this game, but also, there's only so much that two people can or desire to do in any given period of time, and if they were to expand the number of people working on *their* project, that it may dilute their sense of personal involvement and their creative vision.
*Their* work and *their* vision are what has brought us all together, and yes, I think their's a lot more to this journey to go, but only if Dominions keeps on the right path.
Personally, I'd like to see it picked up by a company-but only the *right* company. One that would improve some elements of the game that need improving, but leave others alone where they should be left alone, and in all cases, give the Devs their due creative freedom-along with a bigger paycheck, and involve the community-us-to the degree that we're used to.
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April 17th, 2007, 11:35 PM
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Re: I want everything!-EVERYTHING!
Quote:
HoneyBadger said:
Personally, I'd like to see it picked up by a company-but only the *right* company. One that would improve some elements of the game that need improving, but leave others alone where they should be left alone, and in all cases, give the Devs their due creative freedom-along with a bigger paycheck, and involve the community-us-to the degree that we're used to.
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I'd like to see collaboration with a company with a couple of very experienced old C hands and a great manager, who were willing to take direction from Kristoffer and Johan but would also hop to it when they said, "Yeah, that sounds like a great idea but it would be boring to implement. Why don't you write us a patch and we'll see if we like it?"
I can dream, anyway. : )
-Max
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Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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April 17th, 2007, 11:40 PM
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Re: I want everything!-EVERYTHING!
I'm not saying the devs /should/ be doing more races and not fixinf serious bugs or improving the UI, I'm just saying that because of their status as part time devs who do this because they like it, you should probably /expect/ that they'll always focus on adding fun stuff. It's part of the reason Dom3 is the way it is.
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April 17th, 2007, 11:45 PM
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Re: I want everything!-EVERYTHING!
I think they should spend the money on good food, fine wine, and jewelery for their significant others. If they don't have significant others, then high-priced "escorts".
It would be nice for us if they spent their well-gotten gains back on the game, but it wouldn't necessarily be nice for them. I think we in the Forum should offer to start a donation of funds specifically for the purpose of hiring a coder to do drudge-work for the Devs.
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April 17th, 2007, 11:46 PM
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Re: I want everything!-EVERYTHING!
Quote:
MaxWilson said:
Quote:
HoneyBadger said:
Personally, I'd like to see it picked up by a company-but only the *right* company. One that would improve some elements of the game that need improving, but leave others alone where they should be left alone, and in all cases, give the Devs their due creative freedom-along with a bigger paycheck, and involve the community-us-to the degree that we're used to.
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I'd like to see collaboration with a company with a couple of very experienced old C hands and a great manager, who were willing to take direction from Kristoffer and Johan but would also hop to it when they said, "Yeah, that sounds like a great idea but it would be boring to implement. Why don't you write us a patch and we'll see if we like it?"
I can dream, anyway. : )
-Max
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A game written in Basic on an Atari then gradually converted to C on Linux.. that would have to be one heck of a team to dive into that.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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April 18th, 2007, 12:04 AM
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Re: I want everything!-EVERYTHING!
That sounds really scary!
I think the team's job would be to rewrite the game from the ground up in whichever language seemed the best (I'd love to see it in some form of Java, but I'm guessing that would be a poor choice), under the guidance of the Devs.
I'd guess that it would be significantly easier to re-do the game, maybe in a different language, now that it's been done once, than it was for the Devs to write the original, just because the whole concept is complete and working.
Probably, also, a lot of programming "shortcuts" could be taken in certain areas, where either more powerful tools/commands are available now that weren't previously available, or simpler methods can be used to achieve effects that were done 1 careful step at a time.
After all, it's easier to picture a stained-glass window from the viewpoint of a human looking at it from a distance, than it is as a fly crawling across it.
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April 18th, 2007, 12:20 AM
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Re: I want everything!-EVERYTHING!
[Off-topic but perhaps interesting to some]
"Rewrites Considered Harmful." This is such a common meme in the programming community that I'm having trouble locating the article I originally read on the subject, but here are two good articles, one short and one long:
http://www.ronkes.nl/blog/?2005-04-15-neverrewritecode
http://www.neilgunton.com/doc/rewrites_harmful
Redesign is good, refactoring is good. Rebuilding from the ground up tosses out years of accumulated design experience and bug fixes that you'd forgotten were necessary. If a program needs a redesign, do it a piece at a time as much as possible and test continuously so you know instantly when a refactoring breaks the existing functionality, because it's the functionality and not the prettiness of the code that matters most. (Pretty code helps you add NEW functionality, but that's later.)
-Max
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Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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