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April 17th, 2007, 08:05 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: playing ANYONE against everyone
Quote:
HoneyBadger said:
Along with the 50 nations, what about Tir'na'nOG and Fomoria? For that matter, what about a selection of "officially" accepted mod-nations like Haida G'waii?
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Those two are actually already in the game. Nations 13 and 14 have those names already assigned but in 3.06 they dont have much they can do. So Im guessing that when they show up in the next patch I wont have to do anything. The Eriu I dont know where they are showing up so I might have to edit the mod for them.
As for other modded nations, Im not sure what is needed. Feel free to try it and find out. I probably wont be offering them in my game unless a single mod comes out that fills the empty slots and gives them flags. Anything else is more work than I plan on doing.
I might toss the empty slots into the game as AI's. Or some veteran might try them. They start with an army but most of them have nothing to recruit so they are basically freebies for whoever lands near them.
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April 17th, 2007, 08:32 PM
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General
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Join Date: Oct 2006
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Re: playing ANYONE against everyone
It was just a thought. I'd rather play a game that you yourself were hosting, Gandalf, than a random one. That would be more appealing to me.
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April 17th, 2007, 10:19 PM
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BANNED USER
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Join Date: Feb 2007
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Re: playing ANYONE against everyone
In what way is Haida an 'officially' accepted nation?
I'm just curious.
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April 17th, 2007, 10:27 PM
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Second Lieutenant
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Join Date: May 2006
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Re: playing ANYONE against everyone
Dunno, since it's, y'know, an egregious case of what I'm discussing in another thread ATM, Sombre.
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April 17th, 2007, 11:12 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
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Re: playing ANYONE against everyone
For this type of mod, I feel only the official nations would be appropriate.
Sombre, I think Honeybadger was saying it should be considered for some sort of list, not that it is on such list.
I didn't create Haida Gwaii with the intentions of it being forced on people or added to a list of accepted mods as is suggested.
I feel all player mods should always be a voluntary relationship, download it if you want, play with it if you like it.
And I think the criticism of such mods should always spring forth as constructive, not out of jealousy or a dislike of an individual.
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April 17th, 2007, 11:14 PM
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Second Lieutenant
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Join Date: May 2006
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Re: playing ANYONE against everyone
Oh, I didn't know you made it, Foodstamp. If you like, I can explain my exact issues with the mod privately. With, of course, checking to make sure I have a current copy of the mod, so that I'm not going over stuff that is no longer an issue. 
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April 17th, 2007, 11:29 PM
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Major General
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Re: playing ANYONE against everyone
That is fine. Just keep in mind that I want the feedback to be constructive, and I would appreciate that you take the entire mod into consideration when determining if something is overpowered or underpowered.
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April 17th, 2007, 11:38 PM
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Re: playing ANYONE against everyone
Ok, I perhaps made a poor choice of words in using the term "officially" accepted.
What I was aiming for was "complete, vanilla-balanced, and well-liked by the community/accepted as a standard of high quality". I honestly didn't think anyone would take issue with the term, but if so, I appologise and I'll try to be more sensitive (well, atleast I'll have that good intention until such time as I forget about it).
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