.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old April 17th, 2007, 10:53 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Modding Idea List

I think your making a fairly big assumption, that mods which are marked 'balanced for vanilla' are actually made to 'fit in' with the vanilla nations. One of the big draws of modding is that you can do something different, not just make a version of Mictlan with different graphics, or renamed Ulm units. Taking Avernum as an example, it doesn't really 'fit' with vanilla nations; it's very different in a number of ways. I never actually made any attempt to make it similar to the vanilla sides.

What I did /try/ to do was make it so you could play it alongside the vanillas and not be hugely over or underpowered. Any constructive feedback helping me do that is appreciated.

I gave you two random examples of how mods can be balanced differently. These methods may not appear in the vanilla game, but when you're dealing with mods you have to accept they aren't always going to follow 'patterns' set out by vanilla. The thing to aim for is to stop them being hugely over or underpowered (worse than the worst dom3 nation or better than the best).
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:28 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.