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  #1  
Old January 20th, 2002, 05:18 AM

Phoenix-D Phoenix-D is offline
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Default Re: Scenario Idea: Solar Nationalism

No need for the polical message thing- you can have text pop up at specific times with scenerios. Check out the scenerios posted- or SE4's tutorial- for how.

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Old January 20th, 2002, 06:44 AM

Loknar Loknar is offline
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Default Re: Scenario Idea: Solar Nationalism

BTW, I also just thought of a facility idea. I know that there aren't many new ones, so here goes: Large City. When built on a planet, it adds to the amount of possible population, while helping to increase the reproduction rate by 5 percent.
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Old January 20th, 2002, 07:30 PM
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Default Re: Scenario Idea: Solar Nationalism

Actually i saw several cool ones, notably 'system capital' in either Ed adn Lee's mod or the D-mod or maybe Ultimate, can't quite remember. But there are several nice ones out there, this sounds like an organic thing (maybe someone else shoudl get it as organic are already pretty good)

EDIT: New idea...

quote:
I also agree with another post that asked Malfador to include a thing like Civ2's 'cheat' menu.


How about triggers in addition to this? like in starcraft (easy to learn the normal ones) and other games too, where if you go to X then get Y ships. (i assume that is enough description for people who appear to know enough about that stuff to get what i mean). Better for roleplaying but coudl be used here. Only ideas now, maybe MM will surprise us with a scenario editor in GOLD? probably not but hey.

[ 20 January 2002: Message edited by: Skulky ]

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Old January 21st, 2002, 07:18 AM

Loknar Loknar is offline
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Default Re: Scenario Idea: Solar Nationalism

The X and Y triggers sound good too. Scenario crafting in SC/BW was very easy to do. That game was made about five years ago, and it still has a very active community.
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Old January 23rd, 2002, 07:45 AM

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Default Re: Scenario Idea: Solar Nationalism

Are we allowed to bump topics? ::Evil grin::
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