.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #3  
Old April 19th, 2007, 07:13 PM
Psientist's Avatar

Psientist Psientist is offline
Sergeant
 
Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
Thanks: 5
Thanked 33 Times in 11 Posts
Psientist is on a distinguished road
Default Re: Spell Casting Times

So I would think, yet not in my painful, repeated experience.

Pretender: Ancient Kraken, astral 8.
Scripted: "Master Enslave" (nothing else)
Items: Eye of the Void, Amulet of the Fish, Crystal Coin. 30 astral gems.
And yes, Thaumaturgy researched to level 9.

effect: nothing. Pretender waits until about round 3 in the battle, when enemy troops make it through front line and attack (he then defends melee).

Similar experiences in past using well equipped and scripted mages for Astral Tempest, Death mages casting Plague (or whatever the battlefield version is... they chose to cast "raise skeleton" repeatedly instead, like that would help), and Water mage casting Grip of Winter (who WOULD cast the spell, but would wait until at least the second round of spellcasting).

I mean, I gotta be doing something wrong here, because my whole game strategies go out the window if all my mages are going to resort to automated battlefield behavior.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:15 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.