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  #1  
Old April 20th, 2007, 08:13 PM

Xietor Xietor is offline
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Default Re: Regarding heroes

I do think melee heroes with low hps have a much greater chance of dying to a single arrow, and if you are spending 20 design points on a melee type hero, you want some durability.
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  #2  
Old April 20th, 2007, 08:22 PM
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Foodstamp Foodstamp is offline
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Default Re: Regarding heroes

This is a really interesting discussion. It would be fun to create a mod with a nation that only consists of commanders that would be considered heroes. Your small party of commanders would have to strike out from the capital, subduing the local independents and leading them to glorious victory against the other nations. The commanders (heroes) would represent classes from Dungeons and Dragons and other RPGs, would be high cost and have superior stats.

Would be a fun idea for a change of pace every once in a while. I am sure the nation would suffer and fold early under the control of the AI, but it would provide players with a very challenging game. To round out the heroes, one would want to add new spells that would be "class specific", with access to those spells being determined by the paths of the mages, druids, rangers, whatever.
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  #3  
Old April 21st, 2007, 01:38 PM
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Default Re: Regarding heroes

Quote:
Foodstamp said:
This is a really interesting discussion. It would be fun to create a mod with a nation that only consists of commanders that would be considered heroes. Your small party of commanders would have to strike out from the capital, subduing the local independents and leading them to glorious victory against the other nations. The commanders (heroes) would represent classes from Dungeons and Dragons and other RPGs, would be high cost and have superior stats.

Would be a fun idea for a change of pace every once in a while. I am sure the nation would suffer and fold early under the control of the AI, but it would provide players with a very challenging game. To round out the heroes, one would want to add new spells that would be "class specific", with access to those spells being determined by the paths of the mages, druids, rangers, whatever.

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Old April 20th, 2007, 08:32 PM

Fate Fate is offline
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Default Re: Regarding heroes

I like the idea of an item giving ~20 hitpoints. The 50+ hitpoint giants would only find it mildly useful, but it would be a life saver for <10 hitpoint humans. I would support a blood/nature/astral combination.
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