.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old April 21st, 2007, 12:50 AM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: FQM 5.00 Beta 10

Just a note about whatever version was used in Balance Mod 1.05...

The stars look really great. They are so much more varied, detailed and realistic that I can't believe how drab the stock stars look now.

But, some of the planets are too bright. They seem to have a 'glow' in their own right around their rims -- as if the atmosphere was fluorescent -- rather than just reflecting the light of stars. It seems to be gas giants mainly. You need to tone down some of the gas giants a bit.
Reply With Quote
  #2  
Old April 21st, 2007, 02:33 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: FQM 5.00 Beta 10

Technically, they use the same base texture as stock, as far as detail is concerned. If you notice, the red star in stock has a nicely varied texture, with all sorts of faux-flare info. Sadly, for the other color textures, it was way over-saturated and made very boring looking. When I recolored everything, I used it as the base and avoided the over-saturation.

Gas giants have the same texture and glow brightness levels as rock and ice planets. Perhaps it is an artifact of them being generally larger than rock/ice, thus having a larger glow? It is all quite proportional, but the absolute pixel size increases as the planet model size increases.

With the new color-coordinated planet textures, the original purpose of the planet glows is lost (to be able to identify atmosphere at a glance). I like how they look though. Hmm...

Quote:
...I can't believe how drab the stock stars look now.
Making stock look drab is my number one goal.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #3  
Old April 21st, 2007, 11:24 AM
Santiago's Avatar

Santiago Santiago is offline
Sergeant
 
Join Date: Jun 2006
Posts: 238
Thanks: 0
Thanked 0 Times in 0 Posts
Santiago is on a distinguished road
Default Re: FQM 5.00 Beta 10

I didn't think it had any effect but I caught it when inputting into an excel file and it disrupted my columns
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:55 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.