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January 21st, 2002, 01:46 AM
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Corporal
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Join Date: Jan 2001
Location: effingham, Il 62401
Posts: 76
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How do I?
Make fighter warp capable?
Accoring to the vechile size file ot can be done
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January 21st, 2002, 02:04 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: How do I?
I'm sorry, but currently you can't make fighters warp capable without losing their special abilities...
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January 21st, 2002, 05:26 AM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: How do I?
how do i make ships non-warp-capable without making them stack like fighters?
i dont think i can, but if anyone has ideas...
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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January 21st, 2002, 05:34 AM
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National Security Advisor
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Join Date: Nov 2000
Posts: 5,085
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Re: How do I?
You can't.
There are a few pre-defined types, and outside those you can't go.
Ships- can warp, can move, can't stack
Bases- can't warp, can't move, can't stack
Fighters- can't warp, can move, can stack
Sats- can't warp, can't move, can stack
Also, if it can't stack it can't be carried as cargo, and vice versa. Cargo units can not carry cargo themselves- no minelayer sats.
Phoenix-D
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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January 21st, 2002, 05:44 AM
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Major
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Join Date: Apr 2001
Location: Rosario, Argentina
Posts: 1,047
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Re: How do I?
Here's a wish for SE5, eliminate the difference between "ships" and "units" and make those characteristics definied as abilities such as:
Can jump warp points := True
Can be stored as cargo := False
ect.
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January 21st, 2002, 09:32 AM
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First Lieutenant
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Join Date: Jan 2001
Location: Toledo, OH
Posts: 641
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Re: How do I?
I agree. Dockable ships would be great.
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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January 21st, 2002, 01:51 PM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
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Re: How do I?
quote: Originally posted by Phoenix-D:
You can't.
There are a few pre-defined types, and outside those you can't go.
Ships- can warp, can move, can't stack
Bases- can't warp, can't move, can't stack
Fighters- can't warp, can move, can stack
Sats- can't warp, can't move, can stack
...
Bases can move, not sure whether they can warp or not.
Rollo
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January 21st, 2002, 07:05 PM
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General
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Join Date: Jul 2001
Location: Canada
Posts: 4,603
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Re: How do I?
I do not know why you would mod movable bases. Why not just create ships instead ???
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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January 21st, 2002, 08:55 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: How do I?
While revising the Devnull mod we gave bases a "Station Keeping Engine" That gave the base movement in combat only.
We considered giving them standard movment as well, it is possible after all. But we figured like you said, "What's the point? They they would just be big slow ships, and not bases at all", so we didn't do it.
Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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January 21st, 2002, 09:29 PM
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Major
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Join Date: Oct 2001
Location: Lansdale, PA
Posts: 1,022
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Re: How do I?
The station keeping engine is a good idea, let you manuever around the planet a bit.
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