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Old April 22nd, 2007, 05:20 PM
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Default Re: Afterthought - Random Nations, Middle Era (Sig

Quote:
tromper said:
It begins with a 'do anything you want and break any treaty you feel like breaking, at any time, because you want to win at all costs and so does everyone else' sort of vibe, and then follows up with an 'if you promise to trade something, you'd better trade it or you're being a jerk'. Makes no sense to me.
It makes sense, if you consider that in reality you can make trades directly on the spot and if the other does not give you his merchandise, you do not give yours. But as in dom, you send your stuff one turn and dont know if the other does so too, this rule makes sure that he has to send his stuff too.
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