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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old April 22nd, 2007, 07:01 PM
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Default Re: Vanilla Mods to Official Mods-The *OUML*

Currently I don't think mods are exceptions and outcasts. I think the modding community has done a great job of providing people mods to enhance their single player experience and in some instance, the multiplayer aspect of the game.

Nation mods will probably never find a niche in multiplayer because even if it is accepted as being balanced, only one player gets to play as that nation, which makes the game pretty much vanilla for anyone else.

Mods that affect things other than specific nations tend to be more accepted by the multiplayer community because the effects usually apply to everyone. Example would include Worthy Heroes mod, Conceptional Balance or Nova Deus (Although I have never seen this one used in MP).

I like the way modding is right now, and how it is accepted. The only mod I have ever seen proselytized around the forums is the Conceptional Balance mod, and it was not even being pushed by the creator. I think this has left a bad impression on some people and has been the center of a few heated arguments. Creating a list of "officially" accepted mods would have a similar effect on the mods included on the list, souring some people before they even try the mod, or causing discourse and hard feelings for people who did not make the list, possibly even discouraging and pushing modders away.

It's like I said in another thread, the relationship between the player and the mod is a personal one. The player downloads the mod of their own freewill if they are interested in it, and then they play the mod if they like it.

I feel that creating a list like you propose would hurt that relationship.
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