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  #1  
Old April 22nd, 2007, 08:59 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Dud nations

How about "Flaming Pigs"?
Apparently there is no documented proof that it was ever used but the idea of greasing live pigs and setting them afire just before catapulting them into the castle has stayed with me. The idea of trying to catch the fast little fireball as it runs thru the castle setting fires.
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  #2  
Old April 22nd, 2007, 09:10 PM
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Default Re: Dud nations

Amos did some really nice drawings of Trebuchet - and I agree, Ulm should be able to recruit those. They have a giant siege bonus and a large area of effect attack that fires every third turn and causes fear in an even larger area (can you do that or does the area of #secondaryeffectalways have to match?).

The flaming pig ammo is what you get when you cast flaming arrows

I would be averse to tossing in some cannon and arquebus, but they should show up in the late era, if at all - and they should be seriously limited, as in WFB. The only nation that might conceivably get them in the middle era would be T'ien Ch'i.
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  #3  
Old April 22nd, 2007, 09:28 PM
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Default Re: Dud nations

Only if I get to urinate on my castle to keep it from catching on fire.

Jazzepi
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  #4  
Old April 22nd, 2007, 11:05 PM

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Default Re: Dud nations

I just thought of a great new name for MA Ulm-with the Mod:

The Black Company
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Old April 22nd, 2007, 11:22 PM

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Default Re: Dud nations

Wasn't that the name of an infamous group of Nazi troops in WW2? I might have it confused, but if it is I'd avoid that.

I suppose it's sort of a generic elite military unit name though.
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  #6  
Old April 22nd, 2007, 11:23 PM
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Default Re: Dud nations

I don't think it would be very nice for the pig, but also, unless you fitted them with some kind of parachute, it wouldn't be very effective, since you'd basically just be sending the enemy ham on the hoof, as it were-since it's unlikely the pigs would survive the fall in good enough shape to make a run for it-pigs are mostly dense muscle, and their bones are rather brittle. The combination- coming down from an altitude of 60 feet or more-isn't pretty.
I'd just summon up a couple dozen tiny fire-elementals and set them loose. There must be *lots* of magical ammo people could come up with. How about fire-resistant flaming chickens?
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  #7  
Old April 23rd, 2007, 12:01 AM

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Default Re: Dud nations

The Black Company was a famous mercenary troop in the books by Glen Cook. They had minor mages, but mainly relied on steel.
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Old April 23rd, 2007, 12:42 AM

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Default Re: Dud nations

For my Classical Japan mod, I plan on using an area-1 attack Ballista that has a Fear effect attached to ths shot (think of the Howling Bow from LE TC). May be a small point, but the controversy surrounding the O-yumi I'd have to include.
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  #9  
Old April 23rd, 2007, 02:02 AM
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Default Re: Dud nations

MA TC = MA Ulm but worse. And that's just horrible.
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  #10  
Old April 23rd, 2007, 03:41 AM
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Default Re: Dud nations

It doesn't seem to me that MA TC is much like MA Ulm. TC has much more varied magic, sacred national summons, varied cavalry, decent light infantry with StratMove 2, immortal heroes, good composite bow archers who can fight in melee... and it has no drain thing nor low MR, no forge bonus, etc...

As for the comment someone made earlier about MA Ulm getting elephant-rushed... I'm more worried about trampling when I'm EA Ulm (especially from Caelum). As MA Ulm, just send in the arbalests, set to fire at large monsters...
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