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  #1  
Old April 23rd, 2007, 08:47 AM
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Default Re: Multiplayer - A problem getting started

If it is going to be a games night LAN thing, then the best thing to do is "manual file moving"

Share your drive and have the other players run over the network. That way their PLRs automatically get saved to the right spot.

You can run my autohost program to automatically process the turns and show you who has finished their turns so far.
http://imagemodserver.mine.nu/other/...autohost2C.zip
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Old April 24th, 2007, 08:50 AM
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Default Re: Multiplayer - A problem getting started

We played over IM, that worked well. But SJ's suggestion also works really well.
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Old April 24th, 2007, 12:11 PM

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Default Re: Multiplayer - A problem getting started

Unfortunately, my original plan was to do it over internet using the TCP/IP option (a couple of the prospective players are too distant to do a LAN game). My attempt at connecting to a local server was to find out if the problems I was having were due to any firewall or router setting. Apparently that isn't the case.

Anyways, thanks for the suggestions. I'll see what more poking I can do. I think, at this point, we may swap over to something that doesn't require the stars to be in proper alignment to play, however. Still, it will be a fun setup if I can ever get it to work.
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Old April 24th, 2007, 06:47 PM
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Default Re: Multiplayer - A problem getting started

An FTP server would do great.
SE5a made a client to upload PLRs and download turns automagically, although manual movement is just a click drag away too.

Bonus: You get efficient File Transfers, which helps vs the big savegame files.
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