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Old April 24th, 2007, 04:23 AM
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Default Re: Arabs and Carthaginians

I suggested an undead Carthage a while back. Fire/death, mostly, with fireproof basic undead and the elites including elephants, undead slingers, archers, etc.

Quote:
DrPraetorious said:
* Hashshasin. A priest/assassin/mage, H1. Capital only, has DN, is crazy bad-***.

I'd just make the hashishim cheaper and available everywhere. Maybe 40 gold, stealth +10 and dual golden daggers (they didn't like poison). Capital-only assassins are seldom worth it.

Magicwise, my preference would be to make a Muslim nation's core magic fire/air. It's vaguely thematic, not taken by any other nation and is a good combination.

For the early era, you get a Persian nation with fire/air/astral and angel summons. In the middle era, it becomes a pure fire/air Arabic nation with djinn and efreet summons, whilst in the late era, it moves to an Ottoman nation with earth/fire/air and powerful Jannissary elites.
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