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  #1  
Old April 25th, 2007, 02:36 PM

Uskglass Uskglass is offline
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Default Re: Boiling the Ocean (Organizing)

I could do with some Kailasa advice. Never played them, let alone MP before. Could be interesting...
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  #2  
Old April 25th, 2007, 02:59 PM

seej seej is offline
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Default Re: Boiling the Ocean (Organizing)

OK this game is now full. Take heart, we have collectively defeated Yomi through the combined might of our randomness.

To answer the Wraithlord's question, yes, the game will slow down once we get bloated by our conquests.

As for other folks' questions, I was planning on keeping the game settings standard except for allowing commander name changes.

If there is massive out cry against that, well ill see what i can be persuaded to do.


Finally, I am sending out the maps to those of you who dont have it. If everyone could get me their pretender soon - prefereably by tonight at midnight. If not, the official pretender due date is 34 hours from now.

Good luck to you and your invalid gods.
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  #3  
Old April 25th, 2007, 05:17 PM
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DrPraetorious DrPraetorious is offline
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Default Re: Boiling the Ocean (Organizing)

Uh, oops, I only placed two water positions. In order to fit 3 I have to crowd them slightly. Best I can do on a map that isn't wraparound.

Try this arrangement instead. You do NOT need to send out new copies of the map file - players only need the rbg image to play.

Code:

#start 239
-- sea start
#start 286
-- sea start
#start 154
-- sea start
#start 374
#start 22
#start 97
#start 216
#start 207
#start 78
#start 121
#start 304
#start 36
#start 381
#start 400
#start 291
#start 224
#start 148
#start 134
#start 288
#start 42

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  #4  
Old April 25th, 2007, 05:31 PM
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Default Re: Boiling the Ocean (Organizing)

Kailasa is an interesting position. Your magic is devastating but takes a bit to get going, and you have no research boosting items. Thus, you need a magic domain. You have sacred troops which are very powerful but also hard to use. Sacred archers don't benefit from a lot of the blessings, and sacred+naked=you lose.

I wouldn't recommend over-investing in a blessing for Kailasa, you're probably better off with scales and diversifying magic, or with a supercombatant God.

Consider a dormant destroyer of worlds with 4F4A3D, 3 Order, 3 Sloth, 3 Growth, 3 Heat and 3 Magic. By the time he wakes up he's a force to be reckoned with, and he fills out your magic paths.

If you're very very worried about early expansion, try an awake wyrm with 4A4D, Dominion Strength 10, 3 Order, 3 Sloth, 3 Heat, 2 Misfortune, 1 Magic.

If you really *must* make heavy use of your sacreds, take an imprisoned Oracle, 9W9S4N, Order 3, Sloth 3, Heat 3, Misfortune 2, Magic 1. The WS double-blessing has a synergistic effect with Awe, such that you are actually tough in spite of having no PV, and the regeneration allows you to shrug off an occasional arrow hit without being crippled (you have enough hit points that you seldom actually *die* to enemy archery.) Even so, don't expect to get very far with these guys against other players.
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  #5  
Old April 25th, 2007, 07:24 PM

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Default Re: Boiling the Ocean (Organizing)

Great Thanks, Doc, I'll think on that.
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  #6  
Old April 25th, 2007, 07:30 PM

OgreMkV OgreMkV is offline
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Default Re: Boiling the Ocean (Organizing)

Hey Doc, any hints for Oceania... I've never played a water nation... weeeeeeeeeeeeee
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  #7  
Old April 25th, 2007, 08:36 PM
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Default Re: Boiling the Ocean (Organizing)

seej, how am I supposed to email you my pretender without your email address?
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  #8  
Old April 25th, 2007, 10:17 PM

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Default Re: Boiling the Ocean (Organizing)

I have sent you the maps from my email address. If you have not received those maps, please let me know.
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  #9  
Old April 25th, 2007, 09:07 PM
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Default Re: Boiling the Ocean (Organizing)

Oceania likes to fester, which is going to be hard with both of the other water nations in your cage match of death.

Your best bet is to convince either Atlantis or R'lyeh to ally with you against the other - probably Atlantis. Everyone hates R'lyeh.

The Knight of the Deeps is weaker than the Living Pillar, costs more, and can't go on land. Not a joyous situation to be in. Costs relatively few resources, though. OTOH, you're not going to care about land for a while (you're going to be too busy turning the oceans red), and you can recruit the Knight at all forts, so maybe a strong bless would let you survive.

Assuming you do live, you get water magic coming out of your *ears*, and 1s in nature and the other elements. So you'd kinda like a nature/fire/earth/air god.

As a water position, you don't care much about temperature, so take 3 levels of it, whichever you feel like.

You could go the SC route: an awake Kraken with 4F4E4N, Order 3, Sloth 1, Cold or Heat 3, Misfortune 2, Magic 1, Domstr 6. Get enchantment: 2 and alteration: 2 quickly, and your God can hold off essentially any force, at least inside your dominion - he casts personal regeneration and stoneskin and then eats everyone.

You could go the strong bless route: Imprisoned Lord of the Waves with 9W9E, Order 3, Sloth 3, Cold or Heat 3, Misfortune 2, Magic 1, Domstr 8.

Good luck.
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  #10  
Old April 25th, 2007, 09:26 PM
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Default Re: Boiling the Ocean (Organizing)

So, score graphs are going to be on?
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