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Old April 26th, 2007, 10:25 PM

mivayan mivayan is offline
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Default Re: AI challege mod, EA mictlan

Quote:
Arralen said:
This is rediculous.
Fair enough, didn't think everyone would like it.

I'll explain my thinking. You can play vs many AIs and hope you end up on opposite sides of the map.

You know that the AI actually DOES use it's pretender as thug and for site searching. Why take that away by giving all AI players a immobile pretender?
Yeah, but it'll probably be more challenging if the pretender just researches like crazy. And if it's mobile, it'll be easy to kill for humans, which would stop the silly summoning abilities.

Even F9W9 is seriously unbalanced. Adding S9 doesn't make that any better. Only makes sure that any non-blessable troops the AI might get from somewhere become really a waste of gold.
Btw., you forgot to add e4+ to get some reinvigoration...

I wanted the best mictlan bless you might face in multiplayer, it can be done with late age Mictlan (and awfull scales, the ai gets good scales as handicap). It might be fun to play against for a change, finding counters.

You know that the Ai DOES use summoning spells if it has the gems?
I guess, though it will never summon Ozelots in amounts similar to what humans might. Now no human can summon this many early game, but mid game it's possible.

a Juggernaut each turn to help dominion,
I'm pretty sure this is one of those units the AI does not know how to use. Running around blindly it may help nevertheless - but is the player allowed to hunt them down specifically?

The AI uses them as elephants it seems. Even if player hunts them down, it'll help dominion spread.

and occasionally a new unit with stats identical to an equipped bane lord.
This seems the only good idea to me so far: Adding units with SC stats which are auto-summoned in low numbers randomly.
Problem: is the player allowed to take them over?

Might be a fun strategy. 20 mr, to emulate a bane lord with an antimagic amulet, but it's still possible.

Suggestion: awake
Why?

Because of 29 research per turn, and the autosummed armies.

dom10
Why?

The ai needs all the help it can get with dominion, unless it's way better at blood sacrifice than I thought.

If you want to help Mictlan to spread dominion early on (and get some more summons), simply mod the national site to supply MUCH more blood slaves per turn. That will not alter the overall "appearance" of the nation, but will help with AI with its supposedly inefficient blood hunting/sacrificing.
Ah. good idea. Maybe for another mod, or a later version.

With the pretender set to "0" cost, you should be able to get better scales than this.
Is it unclear that I mean scales +3/-3/+1/+2/+3/+1?

And no, cant afford better, but you can certainly go missfortune 1 in stead of luck3 and increase something else.

All in all: if you want to make the game more interesting, you should try to make more subtle changes, instead of turning it into something very similar to the common "strategy" games, where the player is constantly drowned in oversized and super-strong AI forces to give some kind of "challenge".
I dont think this AI will have nearly as strong armies as a good human in multiplay by turn 30. But might be fun to fight.

If you want to make subtle mods, go for it...
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