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  #1  
Old April 27th, 2007, 09:11 AM
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Juzza Juzza is offline
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Default Re: New Nation: Dinnas\'Arval

Updated a lot of stuff, balanced stuff, still yet to add descriptions.
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My Mods:
Tarent Mod:
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Dinnas'Arval Mod:
http://forum.shrapnelgames.com/showt...nnas'Arval

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http://forum.shrapnelgames.com/showt...+nation&page=3

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Inspired by the game The Witcher and the Witcher Novels.
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Old April 27th, 2007, 11:13 AM

VedalkenBear VedalkenBear is offline
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Default Re: New Nation: Dinnas\'Arval

I'll try it this weekend, Juzza. I took a look at it before, but since there wasn't a lot going on, there wasn't much to comment on.
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Old April 28th, 2007, 12:49 AM
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Juzza Juzza is offline
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Default Re: New Nation: Dinnas\'Arval

well, I just need to know, like are the barbians too strong, should they cost more gold, that kinda feedback, I mean personally, I think it's fairly balanced and I got a hero done the other night, gonna update that later with another two more heros and a prooper scout unit, though, I'm unsure on the priestess, they get lots of wolves... they might need to cost a little bit more.
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My Mods:
Tarent Mod:
http://forum.shrapnelgames.com/showt...ghlight=Tarent

Dinnas'Arval Mod:
http://forum.shrapnelgames.com/showt...nnas'Arval

Free Port:
http://forum.shrapnelgames.com/showt...+nation&page=3

Currently working on:
http://forum.shrapnelgames.com/showt...hlight=witcher
Inspired by the game The Witcher and the Witcher Novels.
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