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April 27th, 2007, 01:18 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
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Thanked 5 Times in 5 Posts
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Re: Mod: ME Fiery Caelum
it may not be exceptionally tough but a phoenix will nicely fill the 'big unit' gap for me
Hooray for VedalkenBear
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April 28th, 2007, 06:33 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: Mod: ME Fiery Caelum
I've got some DomII Caelum sprites, a Dom3 raptor sprite, and I'm trying to find what, exactly, is making some Dom3 extracted sprites too big and some the correct size. Expect details early next week.
EDIT:
The Dom2 sprites, and 2 Dom3 sprites, attached. Base raptor, Storm Guard (spire horn wings) and several robes on the DomII sprites.
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April 28th, 2007, 07:47 AM
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BANNED USER
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Join Date: Feb 2007
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Re: Mod: ME Fiery Caelum
You got one the right size??
How are you extracting them?
Feel free to modify and use my sturmheld/sternkind/sternheld graphics as well. They're in the Ulm Reborn mod and look a lot like Caelians.
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April 28th, 2007, 08:14 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Mod: ME Fiery Caelum
I'm not sure. I took filter off, changed Dom into fullscreen, changed resolution, took screenshot - and it was of the right size. I tried it again, and got wrong size. I got it again, and got correct size. It might be due to going into fullscreen first, then changing resolution, but I'm not sure.
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April 28th, 2007, 08:23 AM
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BANNED USER
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Re: Mod: ME Fiery Caelum
: O
The implications of having the base sprites (no attack sprites but who cares, those are easy) so easily extacted would be huge. I'd be able to put out certain mod graphics like no tomorrow. This is from the unit display screen you get when you right click on a unit, yes? You change the resolution,.... then?
I have a widescreen so I'm not the right guy to give this a go, but DAMN this could be a big deal.
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April 28th, 2007, 08:38 AM
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BANNED USER
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Join Date: Feb 2007
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Re: Mod: ME Fiery Caelum
WHOOOOOOOOOOOOOOOOH!
It works! It actually works! I turned the filter off (I'd tried that before to get graphics from the recruit screen in order to try resizing and cleaning them up) but then I knocked the resolution to 800x600 as well, something I didn't realise would actually help before.
And I just extracted a perfect (or damn near) peltast standing graphic.
This might be the most significant modding breakthrough so far. THANKYOU ENDOPEREZ 
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April 28th, 2007, 08:41 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Mod: ME Fiery Caelum
In DomII, I just grabbed a screenshot when Dom was windowed (800x600 resolution), pasted it into MsPaint, removed the two hues of black that aren't shadow and recolored the two hues of shadow magenta. I had to use a black map and opacity 0 to get the background/shadow to just four hues, but it was generally worth it. I've posted the method here a couple of times, but haven't gotten it to work for Dom3 yet. Haven't tried it hard, though. :/
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April 28th, 2007, 08:51 AM
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BANNED USER
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Join Date: Feb 2007
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Re: Mod: ME Fiery Caelum
Yeah I sort of rubbished that method you posted before because the consensus was that it didn't work and I never actually tried it at 800x600 fullscreen (it doesn't work at any other setting).
The minor effort of changing shadows etc is basically irrelevant to me. I was drawing the fricking things by hand just from looking at a wrongly sized screengrab of the game (using a blurry resize to get about the right shape/pose/colours) before. Now,.. wow,.. I made a new thread for this,... it's crazy good news.
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