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April 28th, 2007, 03:25 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: New Nation: Dinnas\'Arval
I think the costs are basically reasonable. You might want to give shields to the axe throwers so they can form a shielded front line.
The half helmets, awe, broad magic paths stealth and regeneration seem like unexpected features, but they seem to pay enough for them. I didn't notice the wolves though.
You might want to make different unit forms to offer the priestess as a pretender. She ends up being very expensive there with many paths, which is different and not necessarily bad, but kind of unorthodox and not very flexible.
P.S. Oh the great city does not seem right for a barbarian capital, unless perhaps their story is they captured it from a civilization.
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April 28th, 2007, 05:48 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
Thanks: 0
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Re: New Nation: Dinnas\'Arval
oh, um, the base mod was taken off my other mod Tarent which used a great city, the priestesses will not stay pretenders its a side effect of the copystats to get the wolves as is the regeneration, them being pretenders I can just restrict them to an unused nation but I can't get rid of the regeneration.
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April 28th, 2007, 07:48 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: New Nation: Dinnas\'Arval
You could reduce the regen to 1%, possibly even 0% you know.
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April 28th, 2007, 08:57 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
Thanks: 0
Thanked 1 Time in 1 Post
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Re: New Nation: Dinnas\'Arval
I've tried to reduce it to zero, doesn't work and as far as I know it's at 10 percent witch I can just graft into the description without too much hardship good suggestion though, um, but does anyone know of any other commander that has wolves come to their aid in battle? other than the ***** queen?
Oh and has anyone checked out the two blood spells?
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April 28th, 2007, 09:39 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Thanked 324 Times in 190 Posts
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Re: New Nation: Dinnas\'Arval
Dai Oni.
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April 28th, 2007, 10:05 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
Thanks: 0
Thanked 1 Time in 1 Post
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Re: New Nation: Dinnas\'Arval
hum, their demons aren't they?
I don't think I can get rid of that, and my priestess can't be demonic! thanks anyways.
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April 29th, 2007, 08:51 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
Thanks: 0
Thanked 1 Time in 1 Post
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Re: New Nation: Dinnas\'Arval
Updated lots and lots, see top post to see, try it out! even if you don't like, download it, it looks like more people like it  kidding!
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