.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old April 28th, 2007, 06:09 PM
Dedas's Avatar

Dedas Dedas is offline
Lieutenant Colonel
 
Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
Dedas is on a distinguished road
Default Re: Nominate the most useless spell here!

Hey Gandalf, don't mind them help me instead with these touch spells. I'm sure there are some very good uses for them just waiting for me find, I just need a push to get in the right direction.
Do you use them? If you do, how?

Some questions:
*Is there some special mages that are better with touch spells than others? T'ien Ch'i LA come to mind.

*Items that help with surviving in close combat but don't add fatigue so you can cast spells.

*Bodyguards that don't get into the way.
Reply With Quote
  #2  
Old April 28th, 2007, 06:44 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Nominate the most useless spell here!

I wouldn't plan to use the touch spells. In some cases, I might want to use Fire/Cold Blast, Shadow Bolt/Blast, Flame Eruption or some other improved versions of the touch spells, but not the touch spells themselves. However, I've seen Death mages annihilate a pair of thugs that managed to Attack Rear... You shouldn't plan on using them, but they could save your mage.
Reply With Quote
  #3  
Old April 28th, 2007, 07:01 PM
Dedas's Avatar

Dedas Dedas is offline
Lieutenant Colonel
 
Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
Dedas is on a distinguished road
Default Re: Nominate the most useless spell here!

I tried to use Eagle king and shockwave and it worked very well in early expansion.

Script: airshield/attack one turn/shockwave/attack one turn/shockwave/cast spells.

The Eagle King is actually a very good combat mage as he got armor, awe and high defense. If you use him in a standard bombardment fashion he will quickly build up fatigue due to his armor and with ranged spells costing more fatigue. So to use him most effectively as such you have to exchange his armor for something else. Pretty costly.

To ensure his safety I built 5-10 Tempest Warriors (75% shock resistance) set on guard commander.

After a couple of turns I had 5 Eagle Kings just charging in and obliterating everything.

After more experimenting I found out that they of course could forge themselves an amulet of missile protection (const2) each, eliminating the use for air shield spell. So I rapidly exchanged it for charge body; that worked exceptionally well. If I wanted I could also let them forge weightless tower shields getting their defense up to 22, and with all the experience they gathered from all the kills, they now had a cool 24 defense.
The forging is not needed of course, but it helps as after a while you want to go after bigger armies without backup. And air gems is not a problem for Caelum.

Note the minimal research and that I had no losses. The stakes are high of course as each mage cost 400 gold. But if you do it right and choose your targets carefully it will work. Try it yourself, there are plenty of more to learn from this winged dude.


Next up, another combat mage.
Reply With Quote
  #4  
Old April 28th, 2007, 07:32 PM

Shovah32 Shovah32 is offline
Brigadier General
 
Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
Shovah32 is on a distinguished road
Default Re: Nominate the most useless spell here!

3 E9N4 eagle kings set to bless, mistform, mirror image, attack one turn, shockwave, cast spells work well in taking out most pd/lvl 9 indies since even if they take damage(rarely) they heal it and they also tire slowly.
Reply With Quote
  #5  
Old April 28th, 2007, 09:21 PM
Dedas's Avatar

Dedas Dedas is offline
Lieutenant Colonel
 
Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
Dedas is on a distinguished road
Default Re: Nominate the most useless spell here!

Oreaid:

Or astral 9 or 10 for twist fate.

Some research required (const2, evocation2, alteration2). So use philosophers and sloth. You don't need more than one resource for building Oreaid anyway.
Build order:
Turn 1: Oreaid
Turn 2: Philosopher + build troops
Turn 3: Oreaid + build troops
Turn 4: Philosopher + build troops
Turn 5:.... and so on.

Research
Alteration 2
Evocation 2
Construction 2


Equipment:
Shield of Valor

They can forge it themselves. You will have the gems needed after you've researched the above. It won't take many turns, expand with your main army in the meantime.

Total cost: 400 gold, 5 earth, 5 air

When you are ready you will have about 4 Oreaids and 4 Philosophers. Use your scout as prophet and put on the shields on the Oreaids. With your scrying and stealth scout prophet and Oreaids you can choose freely which provinces to attack. Why not backstab another player in his rear territory?

Script for Oreaids:
Barkskin/Stoneskin/Resist lightning/Shock wave/Shock wave/Spells or attack.*

*Use only if you later equip them with some nice weapons. Don't worry, there will only be archers left on the battlefield anyway. No you shouldn't attack a whole army with these gals alone. If want to, use backup.

Script for Prophet
Divine blessing/Smite/Smite/Smite/Smite/Cast spells

Placement:
Oreaids on top of each other middle extreme forward. This is important because you want that lightning to really devastate the enemy in one round making the few survivors rout. No, it isn't likely they will get hit by arrows (they have parry 8*2 + air shield 80%). If you are really worried about this, use mist (evocation 3). The turn later they will also get twist fate and barkskin. The turn after that stoneskin, giving your Oreaids protection 15 on the whole body (later you want to combine this with light weight scale mail and black steel helmet giving you 23 prot).
Turn 3 the Oreaids will cast resist lightning and the enemy will be upon you maybe trying to strike you. With 17 defense, protection 15, awe 5, and twist fate they will not harm you - promise. But don't attack anything with very high morale until you get more equipment. Remember, this is early in the game and you got a very potent elite strike force with stealth, seduction and electricity. There are plenty of juicy targets. The joy.

The prophet should of course be placed very far back to avoid anything stupid.

Try it. These gals have loads of potential in close combat. There are also lots of nice spells and weapons later in the research tree. And if you want to attack evil mind burn mages, the Oreaids MR is nothing to sneeze at and doesn't get worse with the astral bless.


Shockwave is a nice spell. But now something completely different...
Reply With Quote
  #6  
Old April 29th, 2007, 01:45 PM

Nix Nix is offline
Corporal
 
Join Date: Jan 2007
Posts: 66
Thanks: 0
Thanked 0 Times in 0 Posts
Nix is on a distinguished road
Default Re: Nominate the most useless spell here!

Quote:
Dedas said:
I tried to use Eagle king and shockwave and it worked very well in early expansion.

Script: airshield/attack one turn/shockwave/attack one turn/shockwave/cast spells.

The Eagle King is actually a very good combat mage as he got armor, awe and high defense. If you use him in a standard bombardment fashion he will quickly build up fatigue due to his armor and with ranged spells costing more fatigue. So to use him most effectively as such you have to exchange his armor for something else. Pretty costly.

To ensure his safety I built 5-10 Tempest Warriors (75% shock resistance) set on guard commander.

After a couple of turns I had 5 Eagle Kings just charging in and obliterating everything.

After more experimenting I found out that they of course could forge themselves an amulet of missile protection (const2) each, eliminating the use for air shield spell. So I rapidly exchanged it for charge body; that worked exceptionally well. If I wanted I could also let them forge weightless tower shields getting their defense up to 22, and with all the experience they gathered from all the kills, they now had a cool 24 defense.
The forging is not needed of course, but it helps as after a while you want to go after bigger armies without backup. And air gems is not a problem for Caelum.

Note the minimal research and that I had no losses. The stakes are high of course as each mage cost 400 gold. But if you do it right and choose your targets carefully it will work. Try it yourself, there are plenty of more to learn from this winged dude.


Next up, another combat mage.
You can do it early-game with a Virtue pretender as well. I like to go with a dormant A9 high-dominion Virtue - it wakes up around the same time you get to Evoc 2 and you can get to the point right away. Plus, the Virtue has such great movement that you can fly around enemy domains causing havoc as they likely won't have sufficient defenses at that point in the game.
Reply With Quote
  #7  
Old April 29th, 2007, 02:27 PM

VedalkenBear VedalkenBear is offline
Second Lieutenant
 
Join Date: May 2006
Posts: 465
Thanks: 10
Thanked 16 Times in 14 Posts
VedalkenBear is on a distinguished road
Default Re: Nominate the most useless spell here!

Hmm, Blood spell? Lessee....

Oh, let's try Harm?
Leeching Touch falls under the 'touch attack therefore bad' heading.
Hell Power just does not look worth it, though I can see a few niche uses.

Those are the most egregious contenders. I think the +Str spells are also pretty much crap.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:24 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.