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April 28th, 2007, 07:47 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Awesome units/spells
I get alot of fun out of Wind Ride. It snatches a commander from a far province and delivers it to your lab. If you have an army there, or PD, you can kill it. But if you have mages who can charm its even better (I like having a bunch of blood mages doing Heart Bind). I get a commander I cant make which are sometimes fantastic. And his equipment. AND it leaves his army stranded ripe for a rout if they are attacked. Sometimes I can even end up with multiple prophets by stealing someone elses prophet. (I used to snatch pretenders also but that hasnt happened in a long time so I think they fixed that)
A favorite pretender is Lord of Night. He is a titan-sized pretender, with all slots, and he can fly, has stealth, and he is an assassin. AND he summons help when he assassinates! Deck him out with equipment and let him fly all the way to the enemy and start assassinating everyone.
And thanks for this thread.
Gandalf Parker
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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April 28th, 2007, 07:58 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Awesome units/spells
Now a thread about overpowered units/spells! 
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April 28th, 2007, 08:06 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: Awesome units/spells
Well, "overpowered" would imply that there's no cost-effective counter. Nominate those if you like, but some combos are just flavourful or fun even if they're expensive or vulnerable to special tactics. Who knows, maybe somebody will speak up who's in love with Lure of the Sea, in the right situation.  Likewise, game balance-wise it doesn't really matter that all the tricks Svartalfs can play are combined on one unit--it could just as well have been three/four units like the EA Agarthan Oracles--but the fact that it IS one unit adds a lot to the coolness factor for me.
-Max
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Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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April 28th, 2007, 09:08 PM
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Second Lieutenant
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Join Date: Aug 2004
Location: Argentina
Posts: 478
Thanks: 0
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Re: Awesome units/spells
Foul vapors can kill mages in the back of the battlefield even if you loose the battle.
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" Jefe, le presento a Manuk, el hombre de la sonrisa de hierro "
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April 28th, 2007, 09:15 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Awesome units/spells
Some Extremely Powerful (for cost) Units:
Prince of Death
Niefel Skin Shifters
Helhirdlings/Sacred van with lances
Palankasha
Basic EA Ulm archers
Marignon and low armor indy crossbows
Ktonian Necromancer
Shadow Vestals
Some Extremely Potent Spells:
Tartarian Gate
Summon Skeletons
Thunder Strike
Mother Oak
Cloud Trapeze
Call of the Winds
Summon Air Queen
Summon Water Queen
Forge of the Ancients
Fog Warriors
Body Ethereal
Soul Slay
Bladewind
Summon Earthpower
Flaming Arrows
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April 28th, 2007, 11:31 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: Awesome units/spells
Call of the Winds: I hate knocking down castles. I like small armies of relatively elite units, or else regular units with combat mages, and so having to build a bunch of militia to besiege a fortress irritates me. That makes Call of the Winds a great spell. The hawks you get aren't upkeep-free, but they're not expensive, and they appear anywhere you send them. After the siege you can use the commanders as flying shuttles to collect routed troops, ferry gems, carry Wall Shakers quickly to other castles, etc.
Cloud Trapeze is great because anyone who is capable of casting e.g. Shimmering Fields is also capable of dropping it on enemy armies anywhere, before they get a chance to even move. It's a terrific strategic spell in a school that's already nice tactically.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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April 28th, 2007, 11:42 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: Awesome units/spells
One of my favorite units are those sacred snakes EA C'Tis gets. They're kind of different from everything else, in that it's an animal, and relatively weak, but still really effective with a strong bless. They aren't the best units in the game, but they're a lot of fun to play with.
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You've sailed off the edge of the map--here there be badgers!
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April 28th, 2007, 11:51 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Awesome units/spells
I really like the crossbreeding spells. I'm not saying they're very good, just that I like the idea behind them. For the same reason I also really like summon animals - the stuff you get in different terrain is very interesting.
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