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  #1  
Old April 28th, 2007, 08:06 PM

MaxWilson MaxWilson is offline
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Default Re: Awesome units/spells

Well, "overpowered" would imply that there's no cost-effective counter. Nominate those if you like, but some combos are just flavourful or fun even if they're expensive or vulnerable to special tactics. Who knows, maybe somebody will speak up who's in love with Lure of the Sea, in the right situation. Likewise, game balance-wise it doesn't really matter that all the tricks Svartalfs can play are combined on one unit--it could just as well have been three/four units like the EA Agarthan Oracles--but the fact that it IS one unit adds a lot to the coolness factor for me.

-Max
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  #2  
Old April 28th, 2007, 09:08 PM
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Default Re: Awesome units/spells

Foul vapors can kill mages in the back of the battlefield even if you loose the battle.
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  #3  
Old April 28th, 2007, 09:15 PM

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Default Re: Awesome units/spells

Some Extremely Powerful (for cost) Units:

Prince of Death

Niefel Skin Shifters

Helhirdlings/Sacred van with lances

Palankasha

Basic EA Ulm archers

Marignon and low armor indy crossbows

Ktonian Necromancer

Shadow Vestals


Some Extremely Potent Spells:


Tartarian Gate

Summon Skeletons

Thunder Strike

Mother Oak

Cloud Trapeze

Call of the Winds

Summon Air Queen

Summon Water Queen

Forge of the Ancients

Fog Warriors

Body Ethereal

Soul Slay

Bladewind

Summon Earthpower

Flaming Arrows
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  #4  
Old April 28th, 2007, 11:31 PM

MaxWilson MaxWilson is offline
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Default Re: Awesome units/spells

Call of the Winds: I hate knocking down castles. I like small armies of relatively elite units, or else regular units with combat mages, and so having to build a bunch of militia to besiege a fortress irritates me. That makes Call of the Winds a great spell. The hawks you get aren't upkeep-free, but they're not expensive, and they appear anywhere you send them. After the siege you can use the commanders as flying shuttles to collect routed troops, ferry gems, carry Wall Shakers quickly to other castles, etc.

Cloud Trapeze is great because anyone who is capable of casting e.g. Shimmering Fields is also capable of dropping it on enemy armies anywhere, before they get a chance to even move. It's a terrific strategic spell in a school that's already nice tactically.

-Max
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  #5  
Old April 28th, 2007, 11:42 PM
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Default Re: Awesome units/spells

One of my favorite units are those sacred snakes EA C'Tis gets. They're kind of different from everything else, in that it's an animal, and relatively weak, but still really effective with a strong bless. They aren't the best units in the game, but they're a lot of fun to play with.
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Old April 28th, 2007, 11:51 PM

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Default Re: Awesome units/spells

I really like the crossbreeding spells. I'm not saying they're very good, just that I like the idea behind them. For the same reason I also really like summon animals - the stuff you get in different terrain is very interesting.
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Old April 29th, 2007, 05:30 AM
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Default Re: Awesome units/spells

I agree, Crossbreeding rocks! Turmoil 3 Luck 3 is perfect for Mictlan, and you can get super-cool early units with this level 3 spell. Size 5 foul beasts, size 4 MV2/14 spiders, a few Life Drain/Leprosy beasts, and of course a ton of weird chaff, that's a nice return for one casting. Sure you could pop out two Frost Fields for about the same cost, but that means you're not blood hunting or researching with that second summoner. Plus even a lowly Mictlan priest can cast Crossbreeding if you're lucky and get one with B1N1.

I'd also add the Mystic/Communion to the awesome units/spells list.
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