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				April 28th, 2007, 08:06 PM
			
			
			
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 Major General |  | 
					Join Date: Mar 2007 Location: Seattle 
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				 Re: Awesome units/spells 
 Well, "overpowered" would imply that there's no cost-effective counter. Nominate those if you like, but some combos are just flavourful or fun even if they're expensive or vulnerable to special tactics. Who knows, maybe somebody will speak up who's in love with Lure of the Sea, in the right situation.    Likewise, game balance-wise it doesn't really matter that all the tricks Svartalfs can play are combined on one unit--it could just as well have been three/four units like the EA Agarthan Oracles--but the fact that it IS one unit adds a lot to the coolness factor for me.
 
-Max
				__________________Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
 Quick Ben - "lol pwned"
 
 ["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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				April 28th, 2007, 09:08 PM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Awesome units/spells 
 Foul vapors can kill mages in the back of the battlefield even if you loose the battle. 
				__________________" Jefe, le presento a Manuk, el hombre de la sonrisa de hierro "
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				April 28th, 2007, 09:15 PM
			
			
			
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 Lieutenant General |  | 
					Join Date: Dec 2003 Location: Alaska 
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				 Re: Awesome units/spells 
 Some Extremely Powerful (for cost) Units:
 Prince of Death
 
 Niefel Skin Shifters
 
 Helhirdlings/Sacred van with lances
 
 Palankasha
 
 Basic EA Ulm archers
 
 Marignon and low armor indy crossbows
 
 Ktonian Necromancer
 
 Shadow Vestals
 
 
 Some Extremely Potent Spells:
 
 
 Tartarian Gate
 
 Summon Skeletons
 
 Thunder Strike
 
 Mother Oak
 
 Cloud Trapeze
 
 Call of the Winds
 
 Summon Air Queen
 
 Summon Water Queen
 
 Forge of the Ancients
 
 Fog Warriors
 
 Body Ethereal
 
 Soul Slay
 
 Bladewind
 
 Summon Earthpower
 
 Flaming Arrows
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				April 28th, 2007, 11:31 PM
			
			
			
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 Major General |  | 
					Join Date: Mar 2007 Location: Seattle 
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				 Re: Awesome units/spells 
 Call of the Winds: I hate knocking down castles. I like small armies of relatively elite units, or else regular units with combat mages, and so having to build a bunch of militia to besiege a fortress irritates me. That makes Call of the Winds a great spell. The hawks you get aren't upkeep-free, but they're not expensive, and they appear anywhere you send them. After the siege you can use the commanders as flying shuttles to collect routed troops, ferry gems, carry Wall Shakers quickly to other castles, etc.
 Cloud Trapeze is great because anyone who is capable of casting e.g. Shimmering Fields is also capable of dropping it on enemy armies anywhere, before they get a chance to even move. It's a terrific strategic spell in a school that's already nice tactically.
 
 -Max
 
				__________________Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
 Quick Ben - "lol pwned"
 
 ["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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				April 28th, 2007, 11:42 PM
			
			
			
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 General |  | 
					Join Date: Oct 2006 
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				 Re: Awesome units/spells 
 One of my favorite units are those sacred snakes EA C'Tis gets. They're kind of different from everything else, in that it's an animal, and relatively weak, but still really effective with a strong bless. They aren't the best units in the game, but they're a lot of fun to play with. 
				__________________You've sailed off the edge of the map--here there be badgers!
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				April 28th, 2007, 11:51 PM
			
			
			
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 BANNED USER |  | 
					Join Date: Feb 2007 
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				 Re: Awesome units/spells 
 I really like the crossbreeding spells. I'm not saying they're very good, just that I like the idea behind them. For the same reason I also really like summon animals - the stuff you get in different terrain is very interesting. |  
	
		
	
	
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				April 29th, 2007, 05:30 AM
			
			
			
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 General |  | 
					Join Date: Mar 2007 Location: Japan 
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				 Re: Awesome units/spells 
 I agree, Crossbreeding rocks!  Turmoil 3 Luck 3 is perfect for Mictlan, and you can get super-cool early units with this level 3 spell.  Size 5 foul beasts, size 4 MV2/14 spiders, a few Life Drain/Leprosy beasts, and of course a ton of weird chaff, that's a nice return for one casting.  Sure you could pop out two Frost Fields for about the same cost, but that means you're not blood hunting or researching with that second summoner.  Plus even a lowly Mictlan priest can cast Crossbreeding if you're lucky and get one with B1N1.
 I'd also add the Mystic/Communion to the awesome units/spells list.
 
				__________________Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
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