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April 28th, 2007, 11:11 PM
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Re: game option/old age
Quote:
Xietor said:
I typically avoid most races with old age, as it is not something i find much fun to deal with.
It would be nice if there was a game option where old age could be turned off. I think it would be easy to put in, just make any unit that starts old now start 5 years below the age they get old.
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There actually is such an option. In fact, you can turn off almost any feature of almost any unit. You say you play mostly with close friends, so it's just a matter of creating a quick mod and having everybody turn it on.
#modname "No old age"
#selectmonster <whatever>
#older -20
#end
#selectmonster <whatever>
#older -20
#end
etc.
The monster number is visible by hitting Shift-I when you've right-clicked to examine its stats. Put all those commands in a file called noage.dm in your dominions\mods directory, and when you create the game just go in to "Preferences" and select the "no old age" mod. You only have to fix the age of units you're going to actually use, and writing down five unit numbers for each nation and adding them to the mod is easy, so you're pretty much all set. For your perusal I've attached an example file which sets EA Abysia's Warlock to start at age 13 instead of 35. [The forum makes me name it noage.txt instead of noage.dm, but rename it when you download it.] It's just copy-and-paste from there.
-Max
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Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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April 28th, 2007, 11:48 PM
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Lieutenant General
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Re: game option/old age
Actually as of late, i have been playing more people from this forum, but i am sure i could find people that wanted to play with the old age option turned off, especially if they liked playing marigon etc.
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April 28th, 2007, 11:49 PM
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Re: game option/old age
I think you're wasting your time, he's indicated that he doesn't like mods and he's making the thread asking for the feature in the game, not as a mod.
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April 29th, 2007, 12:03 AM
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Re: game option/old age
Thanks for taking the time to help Max, and I do appreciate it, and though i have come to like and use the worthy hero mod, I think this option should be in the game options, as every single one of my friends absolutely hate the old age crap, and I have seen several other posts from people on the forum that do not like it.
Maybe I do not like micro management, which is why i rarely use blood magic with pangaea, even though it is powerful. I just hate to be bothered with hunting slaves.
And my favorite part of dom III is how the tax rates sets automatically!
With respect to a mod, I may try just make one for man that
removes the old age from crones, as that is really the only race i like to play sp that it affects.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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April 29th, 2007, 12:05 AM
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Major General
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Re: game option/old age
I'm just pointing out that mods are, in fact, a feature of the game. Besides, it didn't take long to look up the #older command and now I know something new.
-Max
Edit: I should also point out that eliminating old age on a unit is like giving it +1 att, +1 def, +1 hp, +1 prec, etc., so aside from the micromanagement issue of units getting diseased and dying off, eliminating old age still affects balance.
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Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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April 29th, 2007, 02:52 AM
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Lieutenant General
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Re: game option/old age
well,
when they get afflictions and die 5 turns after you buy them, it affects my mood! But with some races like Ulm, their mages are so cheap, and with only a few getting old and dying, it is just more aggravating and micromanagement than balance.
I think the effect on balance would be marginal if no race had the old units. Except of course the races in MA that have no age issues like Pangaea, van, and Ryleh.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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April 29th, 2007, 09:53 AM
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Re: game option/old age
In case you do not already know, A growth scale does decrease the chance of an old aged unit getting diseased by quite a lot. With 2 growth I find when the old age time comes around, at most one of my old aged researching mages gets a disease. There was more disieases amonst my mages that were fighting in an enemy dominion.
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April 29th, 2007, 12:02 PM
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Re: game option/old age
I am aware of that, and I have 3 growth when i play Man. It helps but the old age is still a pain in the ... At 300 gold, i would prefer to get a mage with no management related issues.
Especially when said mage starts with 3 nature and no fire.
Just sort of baffling why Crones get extreme old age, and vanaheim's air mages do not. And vanaheim's do not even have the 3 nature.
I am not advocating that vanaheim get old mages of course, rather just an option to turn off the old age feature for those of us not wanting to deal with it.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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April 29th, 2007, 12:44 PM
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Re: game option/old age
This has been explained - it is simply because Crones are old women.
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