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April 29th, 2007, 01:03 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: new map generator
Hmmm thats not what I was hoping from seeds. I was hoping for something like DomMap had. One seed number which defined the map. I could run a full color map for display, then a subtler one for play, and one for it again as blank provinces or borders only for special game progression displays.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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April 29th, 2007, 10:24 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: new map generator
I have now got this program working under Linux via wine, too. You have to download http://www.sweetpotatosoftware.com/f...t.vc80.crt.zip and unzip and move the DLL files and the manifest file into the MapGen directory, then it works:
Code:
~/446398-MapGen_0.52.03082007 $ wine MapGen_0.52.03082007.exe
fixme:actctx:FindActCtxSectionStringW 00000000 (null) 2 L"msvcr80.dll" 0x347acc
ParadoxHarbinger's MapGen
Version 0.51.03082007
Copyright 2007, Jason Makay
generating height-map..........done
generating terrain-map.............done
generating province-map.........done
generating sprite-mapdone
saving image...done
saving map...done
saving seeds...done
freeing memory...done
Tested with MapGen 0.52 and wine 0.9.35 and wine 0.9.29. For an explanation of the error message and why the native DLLs do not work yet, look at the wine mailing list: It's the function loading/check mechanism that gives trouble.
Because this is a C++ program which uses the Windows API and makes calls to the MSVC DLLs this program will never work with Mono (unlike the Unit editor written in C#), you'll have to use wine.
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April 29th, 2007, 10:25 PM
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Sergeant
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Join Date: May 2004
Posts: 338
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Re: new map generator
@gandalf
well the seeds can be loaded and the options can be changed via the scripts, if that's what your getting at.
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April 29th, 2007, 11:44 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: new map generator
lovia thaded?
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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April 30th, 2007, 12:03 PM
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Sergeant
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Join Date: May 2004
Posts: 338
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Re: new map generator
oh, my bad that got screwed up, should say reloaded, not used to having to avoid the goofy pad thing on laptops.
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May 18th, 2007, 02:06 PM
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Sergeant
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Join Date: May 2004
Posts: 338
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Re: new map generator
well, been a while since i posted, here's a quick update on goings-ons. im creating a gui in c# so that for those uninterested in such things, scripting will become uneccessary. i believe it was ich who mentioned that installing mono will allow for people on the major systems to run c# apps, so this will hopefully also solve the crossplatform dilemna. not much else other than that, more info when it's available
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June 5th, 2007, 03:49 PM
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Sergeant
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Join Date: May 2004
Posts: 338
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sprites coming soon
Kristoffer O has kindly supplied a zip file for all of the sprites in the game, so i will hopefully be able to have a quicky update out sometime soon that will have the sprites put in, as well as a few other minor fixes.
also news on a brand spanking new full blown overhaul should be coming along shortly
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June 5th, 2007, 04:16 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: sprites coming soon
Just fyi, I think the zip only includes unit sprites. I don't have time to look more at it now, have to get back to work. ( I Hope that I am wrong!)
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