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  #1  
Old April 29th, 2007, 01:03 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: new map generator

Hmmm thats not what I was hoping from seeds. I was hoping for something like DomMap had. One seed number which defined the map. I could run a full color map for display, then a subtler one for play, and one for it again as blank provinces or borders only for special game progression displays.
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  #2  
Old April 29th, 2007, 10:24 AM
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Default Re: new map generator

I have now got this program working under Linux via wine, too. You have to download http://www.sweetpotatosoftware.com/f...t.vc80.crt.zip and unzip and move the DLL files and the manifest file into the MapGen directory, then it works:

Code:
~/446398-MapGen_0.52.03082007 $ wine MapGen_0.52.03082007.exe
fixme:actctx:FindActCtxSectionStringW 00000000 (null) 2 L"msvcr80.dll" 0x347acc
ParadoxHarbinger's MapGen
Version 0.51.03082007
Copyright 2007, Jason Makay

generating height-map..........done
generating terrain-map.............done
generating province-map.........done
generating sprite-mapdone
saving image...done
saving map...done
saving seeds...done
freeing memory...done


Tested with MapGen 0.52 and wine 0.9.35 and wine 0.9.29. For an explanation of the error message and why the native DLLs do not work yet, look at the wine mailing list: It's the function loading/check mechanism that gives trouble.

Because this is a C++ program which uses the Windows API and makes calls to the MSVC DLLs this program will never work with Mono (unlike the Unit editor written in C#), you'll have to use wine.
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  #3  
Old April 29th, 2007, 10:25 PM
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Default Re: new map generator

@gandalf

well the seeds can be loaded and the options can be changed via the scripts, if that's what your getting at.
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  #4  
Old April 29th, 2007, 11:44 PM
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Default Re: new map generator

lovia thaded?
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  #5  
Old April 30th, 2007, 12:03 PM
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Default Re: new map generator

oh, my bad that got screwed up, should say reloaded, not used to having to avoid the goofy pad thing on laptops.
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  #6  
Old May 18th, 2007, 02:06 PM
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Default Re: new map generator

well, been a while since i posted, here's a quick update on goings-ons. im creating a gui in c# so that for those uninterested in such things, scripting will become uneccessary. i believe it was ich who mentioned that installing mono will allow for people on the major systems to run c# apps, so this will hopefully also solve the crossplatform dilemna. not much else other than that, more info when it's available
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  #7  
Old June 5th, 2007, 03:49 PM
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Default sprites coming soon

Kristoffer O has kindly supplied a zip file for all of the sprites in the game, so i will hopefully be able to have a quicky update out sometime soon that will have the sprites put in, as well as a few other minor fixes.

also news on a brand spanking new full blown overhaul should be coming along shortly
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  #8  
Old June 5th, 2007, 04:16 PM
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Default Re: sprites coming soon

Just fyi, I think the zip only includes unit sprites. I don't have time to look more at it now, have to get back to work. ( I Hope that I am wrong!)
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