|
|
|
 |

April 29th, 2007, 11:12 AM
|
Private
|
|
Join Date: Apr 2007
Posts: 3
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Population Transport Minister SEV
Thanks, but wouldn't I need wine too?
FYI, I tried re-installing my SEV (minus saved games folders) and minister control was back so I installed patch 1.33 & go figure it disappeared again. After another re-install I went to patch 1.25 then 1.33 and it still works! I'm statring to think my inital quess about the bug was right. Hope this helps.
|

April 30th, 2007, 08:13 AM
|
First Lieutenant
|
|
Join Date: Aug 2003
Location: New Zealand
Posts: 776
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Population Transport Minister SEV
it seems to be in all of my versions...
__________________
[img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
|

April 30th, 2007, 07:04 PM
|
 |
Corporal
|
|
Join Date: Mar 2003
Location: New Westminster, Canada
Posts: 130
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Population Transport Minister SEV
Question to all: Has anyone ever seen the transport ministers working?
|

May 1st, 2007, 04:11 AM
|
 |
Colonel
|
|
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Population Transport Minister SEV
Quote:
Litcube said:
Question to all: Has anyone ever seen the transport ministers working?
|
Yes, I have: SE V version 1.33, BM 1.05, Eee. They had population transport ships loaded with population and orders to move to a colony and drop there the population.
Perhaps the proplem is that the AI files are only read at the start of a new game as Kwok reported.
|

May 1st, 2007, 07:37 PM
|
 |
Corporal
|
|
Join Date: Mar 2003
Location: New Westminster, Canada
Posts: 130
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Population Transport Minister SEV
Q, what settings in the your empire options did you turn on to enable that?
|

May 2nd, 2007, 07:27 AM
|
 |
Colonel
|
|
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Population Transport Minister SEV
It was a fully AI controled empire.
I never use single ministers in my own empire.
Therefore it might be that several ministers must be activated to make population transports work under AI control and as I mentioned there might be even a problem that the AI files are only read in the beginning of a game.
|

June 3rd, 2007, 09:34 PM
|
 |
Brigadier General
|
|
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Population Transport Minister SEV
Has anyone yet been able to get the Pop Transport Minister to work?
__________________
Slick.
|

April 30th, 2007, 07:49 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
|
|
Re: Population Transport Minister SEV
Quote:
Slomo76 said:
Thanks, but wouldn't I need wine too?
|
Only if you want to run SE on linux.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|