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  #1  
Old April 29th, 2007, 11:23 AM
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Default Re: how much artillery

One other thing which you might find helps in the long campaign. Try using either cavalry or motorcycle troops(at least 2 platoons worth. I use them in the opening stages to scout and grab objectives or set up ambushes in towns and woods. once contact is made I either pull them back to form a reserve to use on breakthroughs or if I find a hole in the line send them as deep strike troops to ferret out the enemy artillery. When using them as a reserve hold them until the enemy is breaking and then use them as pursuit troops against routing troops. A friend of mine an I are doing a joint long campaign where we each picked a core force and set up a battle plan and each is tasked with accomplishing their objectives. I have a slightly larger scout force which includes 2 motorcycle platoons and more scouts and snipers. He opted for a slightly larger number of tanks. Our armor units are performing about the same with his a slight bit ahead of mine on number of kills but my motorcycles units are way ahead in experience and kills. We just finished our 4th battle in Poland and are moving on into France and my cycle units which have survived have accumulated a total of 73 kills. Of this 1 squad has 28 and another 22 kills. I takes a lots of finesse to keep them alive but they can be really deadly if used correctly.

Good luck
Tom
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  #2  
Old April 29th, 2007, 01:54 PM
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Default Switch to Basic Formation ->

Good tips Desh44!

I have found lately, (after turning up the AI to be stronger) that if you keep your infantry together, supported with tanks in overwatch with scouts out in front and moving at a slow pace you can easily defeat the AI or "trick" the AI into traps.

This is much harder against an "unwilling" non-AI opponent that is attempting same on you.

If however, you "charge" full speed ahead one unit at a time, your "core" forces will surely disappear over time and be completely useless replacements.

So what I tend to do is the following, using an A0, 1 Inf Platoon (4 squads) with one ATR section, 2 Tanks, and 2 scouts as a basic example:

A0 HQ
B0 Inf (HQ|LT)
B1 Squad 1
B2 Squad 2
B3 Squad 3
B4 ATR
C0 Tank 1 (HQ)
C1 Tank 2
D0 Scout 1 (HQ)
D1 Scout 2

Basic advancing formation:

C1 B1 D0
A0 B4 B2
C0 B3 D1

Make sense?
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  #3  
Old April 29th, 2007, 02:05 PM
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Default Re: Switch to Basic Formation ->

Okay I have an image but not sure how to upload it here?

bummer
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Old April 29th, 2007, 02:58 PM
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Default Re: Switch to Basic Formation ->

When you are offered the chance to review your post there is a line that lets you create an attachment. Add the screen shot.

After the Attachment is uploaded click on it and when it appears copy the http://www etc etc etc that appears when it's loading. Exit that screen, click on EDIT and when your post appears click on the IMAGE box just below it under the heading "Instant UBB Code" and that will give you the opportunity to place a screen shot into the post that can be seen by everyone. Use a JPG or PNG. They're smaller than BMP's

Don
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  #5  
Old April 30th, 2007, 10:15 AM
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Default Re: Switch to Basic Formation ->

Test One, okay, I see a check box that I had not checked before called "I want to preview my post and/or attach a file", bug-a-boo.
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File Type: gif 516458-AssltFrm01.GIF (49.8 KB, 176 views)
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  #6  
Old April 30th, 2007, 10:19 AM
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Default Re: Switch to Basic Formation ->

Thanks DRG for the fine tips!

Thats a very basic scrunched formation you see they, but as you can see they are all supporting one another. the only draw back to that formation above if if arty pounds, you, but I was trying to make a point with it.

Now I know how to post screen shots, watch out!
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Old April 30th, 2007, 10:23 AM
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Default Re: Switch to Basic Formation ->

Quote:
dlazov said:

Now I know how to post screen shots, watch out!
Keep 'em small if possible. Not everyone has highspeed connections and waiting for 500kb screen shots to load is a PITA.

Don
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