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April 29th, 2007, 08:39 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: game option/old age
Okay, here it is! Hopefully this mod should get rid of old age in all units in the game.
Ideally, all previously old units will now be 4-5 years below the age at which they're considered "old".
There's more than a couple of odd things going on with the age modding commands. I've worked out and compensated for a couple of these, but there's still some stuff going on that I don't get - for example, I can't work out why the Abysians have ended up with the ages they have. Still, they're not old, and their ages aren't completely ridiculous, so hopefully it doesn't matter too much.
Let me know if you find any issues or problems, I can quickly fix them.
If a future patch fixes the age commands, this mod'll go a bit haywire, but it'll only take a couple of minutes to produce a fixed one.
Incidentally I'm not a big fan of this idea personally, and won't be playing with it - but if it'll make other people enjoy the game more, then I reckon that's a good thing.
PS Thanks to MaxWilson for getting me started on this one.
Edit: Old mod version removed - see later in the thread for new versions.
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April 30th, 2007, 03:19 AM
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National Security Advisor
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Join Date: Oct 2003
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Re: game option/old age
Thanks, llamabeast! That should be helpful to new folks. If you want to know how the aging mechanics work, look up the thread by that title. I haven't done the math for all that many units, but it does seem like it works exactly that way, though there is probably an upper limit as well as a lower limit for fire magic effects, since it is not as severe for units with high maxages.
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April 30th, 2007, 05:45 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: game option/old age
Nice! Thanks, llamabeast. It will be nice to have something to point newbies to if they ask for this feature.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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April 30th, 2007, 07:47 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
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Re: game option/old age
The mod is a good balance. It does not eliminate old age, just extreme old age.
My 2nd crone I bought was old, but he was barely old. With the random age variation, you still get units that start old.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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April 30th, 2007, 08:01 PM
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National Security Advisor
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Join Date: Nov 2006
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Re: game option/old age
Oh, I'd thought that setting them 4-5 years below their maxage would be enough to stop any of them being old. Would you prefer it if they were never old, or are you happy with it as it is?
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April 30th, 2007, 08:31 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
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Re: game option/old age
No, a little old age is not bad. It is not a wholly useless feature of the game. I think the mod is perfect.
In my game I am presently playing with the Beowulf mod, no old age, worthy heroes, and black steel of ulm turned on, 2 of my 1st 4 crones were old.
But that makes it still enough of a factor to take growth, and give them nature boosting items, which is part of the game. And some old age is not bad to manage, i just thought the extreme old age of some mages, and even heroes, was bad.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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