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April 30th, 2007, 03:02 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Dud units / monsters / summons
I think it turns into a normal chariot, yes, which can make attacking them quite hazardous for small enemies.
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April 30th, 2007, 03:31 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Thanked 695 Times in 267 Posts
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Re: Dud units / monsters / summons
It turns to a unit named "Archerless Chariot" that is essentially the same as a normal chariot. The Archerless Chariot disappears after the battle, though, like the Pythian serpent from the serpent cataphract, so I would not buy them. If the archerless chariot stayed around like the Machakan spiders, that would be a different thing and the unit would be worthwhile.
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April 30th, 2007, 07:13 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: Dud units / monsters / summons
Hmm. Well that's easy to mod. Just give them secondshape of the regular chariot and make them cost more.
Sounds like that change should be in the Counterbalance Mod.
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April 30th, 2007, 12:32 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: Dud units / monsters / summons
With a W9 bless Pythium's vestals can be surprisingly efficient. Nasty, even. You just have to keep them out of the way of arrows.
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April 30th, 2007, 08:21 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
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Re: Dud units / monsters / summons
Really? The Vestals have below avergae strength and only armed with spears.They have high defense though so they could be good holding off the enemy.
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May 1st, 2007, 05:34 AM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
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Re: Dud units / monsters / summons
Read up in the manual how fatigue work and you soon see why Vestals "only" armed with a spear are more than good.
Some hints: critical hits and halved protection.
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