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  #1  
Old April 30th, 2007, 03:02 AM

Sombre Sombre is offline
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Default Re: Dud units / monsters / summons

I think it turns into a normal chariot, yes, which can make attacking them quite hazardous for small enemies.
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  #2  
Old April 30th, 2007, 03:31 AM
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Default Re: Dud units / monsters / summons

It turns to a unit named "Archerless Chariot" that is essentially the same as a normal chariot. The Archerless Chariot disappears after the battle, though, like the Pythian serpent from the serpent cataphract, so I would not buy them. If the archerless chariot stayed around like the Machakan spiders, that would be a different thing and the unit would be worthwhile.
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  #3  
Old April 30th, 2007, 07:13 AM

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Default Re: Dud units / monsters / summons

Hmm. Well that's easy to mod. Just give them secondshape of the regular chariot and make them cost more.

Sounds like that change should be in the Counterbalance Mod.
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Old April 30th, 2007, 12:32 PM

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Default Re: Dud units / monsters / summons

With a W9 bless Pythium's vestals can be surprisingly efficient. Nasty, even. You just have to keep them out of the way of arrows.
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  #5  
Old April 30th, 2007, 08:21 PM

Sir_Dr_D Sir_Dr_D is offline
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Default Re: Dud units / monsters / summons

Really? The Vestals have below avergae strength and only armed with spears.They have high defense though so they could be good holding off the enemy.
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  #6  
Old May 1st, 2007, 05:34 AM
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Default Re: Dud units / monsters / summons

Read up in the manual how fatigue work and you soon see why Vestals "only" armed with a spear are more than good.

Some hints: critical hits and halved protection.
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