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Old April 30th, 2007, 04:23 PM
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DrPraetorious DrPraetorious is offline
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Default Re: 60 Player MegaGame Discussion Thread

Peronally, I like my bidding system; but with a game like this, we'd need alternates - are the alternates stuck with the bids of whomever they replace? I suppose they'd have to be. Also, just managing the bids for 60 players would be quite a headache.

Very hard research is a real problem for certain positions which are heavily magic dependent - Pythium, Marignon, for example. I think a system of bids would help to alleviate this problem, as well as making all 60 nations viable.

The flags are easy from a modding standpoint, but I'm no good at drawring.

The other two options would require diving into the executable, I believe. For one thing, the window isn't big enough to display more than 5 globals, so you'd have to add a scrollbar to the GUI, which I don't think you can do, at least at present - so even if I code-dive I don't think I can change that.

Finally, if you're going to ban Arcane Nexus - I can add a line to disable it in the many-nations mod. Likewise, if we wanted any other mods - I suggest my blessing hotfix, which many nations (LA Ulm for example) rather need to use some of their sacred units. All it does is allow regular bless to affect undead, and it definitely works I've tested it pretty thoroughly.

I should say, given how powerful Arcane Nexus will be, and given only five slots for globals, people will fight over it, and fiercely, so it may not be needful to disable it.
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