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April 30th, 2007, 08:36 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
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Re: 72 hr turns
I can connect now, I will get my turn done asap
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April 30th, 2007, 08:58 PM
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Sergeant
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Join Date: Jan 2007
Posts: 386
Thanks: 24
Thanked 5 Times in 5 Posts
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Re: 72 hr turns
72 hrs. a little long right now. I vote for back as well.
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April 30th, 2007, 09:05 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
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Re: 72 hr turns
My turn is in, I apology for the delay. Resetting the server seemed to make it where I could connect.
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April 30th, 2007, 09:19 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
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Re: 72 hr turns
FFS, can't connect again. I hope this is due to Gandalf switching the server back and not an issue that I am going to encounter all game QQ
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April 30th, 2007, 09:37 PM
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First Lieutenant
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Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
Thanks: 0
Thanked 1 Time in 1 Post
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Re: 72 hr turns
Turn done - kind of like crack, just want more
That sucks foodstamp, got a router? Done the whole reset/reboot thing? I wonder if it would help to port forward to your PC if you have a router and other machines.
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April 30th, 2007, 10:07 PM
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Second Lieutenant
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Join Date: Mar 2007
Posts: 559
Thanks: 1
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Re: 72 hr turns
I had trouble too. But I connected ok when I used the lnk file Gandalf provided at the website. I haven't rebooted the router. I know that will do weird things. One time it wouldn't let me on my aol mail. I could do everything else online.....just not aol. I chatted with an aol techie too. Then I thought just for the helluvit, I rebooted the router and the problem was gone. I may try that later.
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April 30th, 2007, 10:12 PM
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First Lieutenant
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Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
Thanks: 0
Thanked 1 Time in 1 Post
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Re: 72 hr turns
Tried and true method of any techy geek, reboot everything, then diagnose  (some rarer instances this gets you even more problems, but the symptoms are generally major enough to avoid it)
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April 30th, 2007, 11:58 PM
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Corporal
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Join Date: Feb 2004
Location: San Francisco, CA
Posts: 101
Thanks: 0
Thanked 0 Times in 0 Posts
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24 hours..
I also vote for a 24 hr cycle. Looks like most people are getting a turn done very quickly and then we're usually waiting for one person.
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May 1st, 2007, 12:18 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: 24 hours..
I cant think of anything I changed at my end to cause a problem. Other than that 72 hour thing. I will fix that now
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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May 1st, 2007, 01:06 AM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
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Re: 24 hours..
It is working again. I have narrowed the issue down as a problem occurring somewhere along the line between my mouse and your server. 
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