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				April 30th, 2007, 10:40 PM
			
			
			
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 Major General |  | 
					Join Date: Feb 2005 Location: Lake of Hali, Aldebaran, OH 
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				 Re: 60 Player MegaGame Discussion Thread 
  You should probably combine the flags and 60-nations into a single mod. I was thinking of doing that myself after the patch came out. 
				__________________If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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				April 30th, 2007, 10:54 PM
			
			
			
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 Colonel |  | 
					Join Date: Dec 2006 Location: Dallas, Tx 
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				 Re: 60 Player MegaGame Discussion Thread 
 Is it as simple and cutting and pasting the contents of the mod into one? <<<< Knows nothing about mods. |  
	
		
	
	
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				April 30th, 2007, 11:17 PM
			
			
			
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 Major General |  | 
					Join Date: Feb 2005 Location: Lake of Hali, Aldebaran, OH 
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				 Re: 60 Player MegaGame Discussion Thread 
  That should work, but it'd be cleaner to cluster all the mods to each nation # in the same place.
 It shouldn't take long, though.
 
				__________________If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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				May 1st, 2007, 12:22 AM
			
			
			
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 Shrapnel Fanatic |  | 
					Join Date: Oct 2003 Location: Vacaville, CA, USA 
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				 Re: 60 Player MegaGame Discussion Thread 
 All players will have to have a copy of the mod before they can pull down their first file. 
 I was going to merge the mods also but I was waiting for it to include all 80 slots. Should work for the standard 60 nations though. (well except for Tir na N'og which should be in the game by the time you start)
 
				__________________-- DISCLAIMER:
 This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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				May 1st, 2007, 02:19 AM
			
			
			
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 Major |  | 
					Join Date: Aug 2004 Location: Salt Lake City 
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				 Re: 60 Player MegaGame Discussion Thread 
 Holy crap. I'd like to be part of this just to say that I was. In any case, I'm guessing there'll be a market for replacements. I'd definitely suggest waiting for the patch, what with some nasty bugs in the current version. |  
	
		
	
	
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				May 1st, 2007, 06:58 AM
			
			
			
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 Sergeant |  | 
					Join Date: Aug 2006 
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				 Re: 60 Player MegaGame Discussion Thread 
 I would like to play too. It would be great experience. |  
	
		
	
	
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				May 1st, 2007, 07:21 AM
			
			
			
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 Second Lieutenant |  | 
					Join Date: Mar 2005 Location: west of DC 
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				 Re: 60 Player MegaGame Discussion Thread 
 This game both fascinates and scares me.
 I would suggest some kind of managed nation assignment.  It would be a pain to have to read through five pages of forum posts to figure out which nations were taken and which weren't (if you were one of the later sign-ups).  And you know people will make honest mistakes and double-claim nations.  But if you go first-come, first-serve, I would suggest you open it up on a weekend, so people who can't check the forums while at work have a chance at not being last.
 
 If there is someone out there with too much time on their hands, they could go through all the games currently active on this forum and count up how many different active players we have.  I wonder how close that number is to 60.
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