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  #1  
Old May 1st, 2007, 01:53 PM

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Default Re: 60 Player MegaGame Discussion Thread

Quote:
jutetrea said:
Utterdark just hits gold (not gems right?)
If you've never actually been on the recieving end of Utterdark then you arent really in a position to vote on it.
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  #2  
Old May 1st, 2007, 01:57 PM
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Default Re: 60 Player MegaGame Discussion Thread

The real question is, where are you going to scrounge up 60+ players to play this type of game? BTW, I want to play! 59 to go.
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  #3  
Old May 1st, 2007, 01:57 PM

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Default Re: 60 Player MegaGame Discussion Thread

I really doens't think any global will cause any problem. With very hard research you won't see utterdark or AN anytime soon. When it does arrive however we can work together to dispel or kill that nation. And if we don't do anything about it, then we deserve to lose.
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  #4  
Old May 1st, 2007, 01:58 PM
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Default Re: 60 Player MegaGame Discussion Thread

DrPraetorious,

Not sure, but those seem quite high. I'm not sure I see the need for any bonuses, but if they are deemed necessary something more like Evilhomer would be IMO better.

Utterdark will cause huge amounts of desertions, prevent most recruitment, and all battles are fought under Darkness. That doesn't mean I think it should be banned from the game though.
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Old May 1st, 2007, 02:06 PM

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Default Re: 60 Player MegaGame Discussion Thread


I obviously disagree

I've only been hit with it once, and didn't remember didn't check if it hit gems because it got dispelled the next turn.

Its not a matter of how nasty a spell is, its whether or not there are realistic ways of countering it. Even if gem income were reduced to 90% it could still be dispelled.

You can counter AN as well, but as mentioned before it has the chance of enabling a 999 cast, repeatedly.

very simple, get the 60 and vote it.
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  #6  
Old May 1st, 2007, 02:32 PM
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Default Re: 60 Player MegaGame Discussion Thread

Actually it gets simpler than that. To quote a couple of bits from the first post of this thread......

Quote:

There are a couple of game settings that are not open for discussion – and are simply my personal preferences. The settings not open for discussion (unless you want to tell me how awesome my preferences are) :

• The only real house rule: Arcane Nexus is BANNED. I already thought this spell was overpowered in larger games… but with 60 players I fear there would simply be a rush to put it up as fast as possible. Casting Arcane Nexus gets you put on AI.

But of course it never works to say "no discussion"
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  #7  
Old May 1st, 2007, 02:38 PM
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Default Re: 60 Player MegaGame Discussion Thread

Btw, the map you chose looks awesome. It looks like the generator even put a choke point island towards the middle. Great map.
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Old May 1st, 2007, 02:59 PM
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Default Re: 60 Player MegaGame Discussion Thread

Velusion, could you bounce me the .map file? I want to try placing start sites on it in any case.

We need 53+ land and 7+ sea, correct?
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  #9  
Old May 1st, 2007, 05:24 PM
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Default Re: 60 Player MegaGame Discussion Thread

Quote:
DrPraetorious said:
Velusion, could you bounce me the .map file? I want to try placing start sites on it in any case.

We need 53+ land and 7+ sea, correct?
I'll PM yo with a link to get it once I'm finished and with more details.
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  #10  
Old May 1st, 2007, 05:29 PM
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Default Re: 60 Player MegaGame Discussion Thread

Alright I think I know how I want the game to look like now. Thanks to everyone that contributed ideas and helped with the discussion. There is no way to please everyone but hopefully, even if people don’t agree with all the settings, they will manage to have fun!

Soon I’ll start a sign-up thread with details on what exactly it will look like.
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