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Old May 1st, 2007, 11:48 PM

MaxWilson MaxWilson is offline
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Default Re: game option/old age

Yeah, the other thing about old age is that for mages, pretty much all stats except Precision are irrelevant. Unless he loses an eye or goes blind, Old Age is almost irrelevant to a battlemage. As Egalitus ably demonstrates.

(ISTR that if you give a mage with disease from old age a ring of regeneration, he won't die as long as you keep sending him into battle.)

-Max

P.S. Aha! I always thought "lost an eye" referred to the eyeball actually falling out, but I bet in the case of old age it actually refers to cataracts.
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Old May 2nd, 2007, 01:53 AM
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Default Re: game option/old age

Feeblemind does tend to put a damper on mages just a bit. I had a druid get hit in the head with a falling toad, and for some reason he didn't get diseased, just feebleminded.

It took him more than six months to casually stroll through the forests from my capital to the front lines, meanwhile he was eating up 13 gold every turn with his evil pension plan.
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Old May 3rd, 2007, 01:45 AM

Sir_Dr_D Sir_Dr_D is offline
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Default Re: game option/old age

As long as Egalitus doesn't get feeblemind, or go mute he should be alright. Even if he goes blind he will be usefull in combat. The main spell I want him to cast 'astral fires' is a 100 precision one.

Quite a few suprises happened in that battle. I was fully expecting to get the message that he died of a disease. But since I was storming a castle that round, and i wasn't sure if I would need to fight more then one battle, I had given my mages a few extra gems. And the one mage used it to cast astra healing. It was a good spell to cast since the enemy was also casting posion spells on my army.

Occasionlly the AI does pick a good spell to use. (shock)
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