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  #1  
Old May 2nd, 2007, 09:52 AM

chuckfourth chuckfourth is offline
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Default Re: Carry Capacity for Jeep, Kuebelwagen, etc.

Hi Don
Thanks for taking the time to explain this, a very fluid answer indeed.
I see your problem with the unit classes. I think there are none left? but no problem heres the solution, continuing with the German OOB as an example only the schwimmwagen, Kuebelwagen and Kfz 15 are real utility vehicles. The remaining three vehicles can simply be removed from the utility unit class (026). Kfz 69 is a light truck, Unit class 183, Kettenkraftrad is an artillery prime mover, unit class 180. Schlepper UE has any number of roles but doesnt appear to have provision to carry any passengers whatsoever, and appears in unit classes 056 and 180 anyway. Only 4 German formations use the utlity vehicles, two contain only utility vehicles so no problems for them. That leaves only two formations, 235 PzAufklKp (sw) and 285, FJg Spaehtrp[G] assuming we are going to use "authentic" carrying capacities (say 4 but I prefer 3) PzAufklKp needs no change, only FJg Spaehtrp[G] needs work, currently it is one kubelwagon, one 4 man scout group and two snipers so we have to lose the snipers. Thats Germany done.
Without providing any detail I have also had a look at USA and again this OOB doesnt seem to pose any problems.
I am of course willing to work out for you and test what needs to be done in every OOB in order to give utility class vehicles "authentic" carrying capacities.
I do think it is a problem squeezing 6 men into a kubelwagon, as it depends on what gear they have if its the heavy MG and ammo then they probably weight as much as 10 men, six regular infantry with full kit is also unlikely. Six small slim university students perhaps.
Best Regards Chuck.
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  #2  
Old May 2nd, 2007, 11:04 AM
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Default Re: Carry Capacity for Jeep, Kuebelwagen, etc.

Chuck, here's the short, polite answer

NO

Don
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  #3  
Old May 2nd, 2007, 04:41 PM

Marek_Tucan Marek_Tucan is offline
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Default Re: Carry Capacity for Jeep, Kuebelwagen, etc.

Quote:
chuckfourth said:
I do think it is a problem squeezing 6 men into a kubelwagon, as it depends on what gear they have if its the heavy MG and ammo then they probably weight as much as 10 men, six regular infantry with full kit is also unlikely. Six small slim university students perhaps.

Quote:

The default size of the headquarters happens to be 6, so there needs to be the ability to carry them.

Note Andy doesn't speak of MG teams or infantry with full kit. And if you don't like the idea of MG teams or full kit infantry being carried in Jeeps and kübelwagens, there's a simple way to avoid it: don't do that. Works for me so far.
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Old May 3rd, 2007, 12:58 AM

chuckfourth chuckfourth is offline
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Default Re: Carry Capacity for Jeep, Kuebelwagen, etc.

Hi Marek
Look its fine by me if the powers dont care about this its their call.
But its a little bit more than kubelwagons. Its more about vehicles such as the Schlepper UE. Note this vehicle cannot carry -any- passengers but is classed as a utility vehicle clearly wrong.
Best Regards Chuck.
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Old May 3rd, 2007, 06:12 PM
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Default Re: Carry Capacity for Jeep, Kuebelwagen, etc.

Yeah lets REALLY sweat the small crap.....that'll make the game "better"

The Schlepper UE may not be designed to carry infantry but neither were most tanks yet they still can and do. Infantry will find a way to ride on something if there are flat surfaces to sit on so at some point in the past this was added to the utility class for whatever reason( and that Schlepper UE's been there awhile now as a "utility vehicle" ) Maybe it shouldn't but looking at the photo it's not hard to image six infantrymen finding a place to ride if need be and it's NOT like we called it a infantry carrier. It's just a small totally insignificant vehicle that someone thought in a pinch could carry infanrty so it was made a utility vehicle. I'm surprised you haven't noticed that the Artillery prime mover version can carry NINE men or that the "Feldwagen" can carry 20.

Don
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Old May 3rd, 2007, 08:44 PM

chuckfourth chuckfourth is offline
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Default Re: Carry Capacity for Jeep, Kuebelwagen, etc.

Hi Don
OK then maybe we should sweat some slightly bigger crap, Something closely related to carrying capacity, maybe you noticed the tests I did on your behalf in the "more newbie ??'s" in the Winspww2 forum, Do you think thats its realistic that your 13 men packed on the back of a stationary T34 receive just one casualtie when an unseen MG42 opens up at them at 150m?
Best Chuck.
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Old May 4th, 2007, 08:35 AM

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Default Re: Carry Capacity for Jeep, Kuebelwagen, etc.


Chuck,

One of the things I've noticed and actually really like about this game is that sometimes weird stuff happens. I don't know how the code works to nake it thus but it does seem to convey the "fog of war" quite well. What may in fact seem "strange" such as only one casualty in this case seems to model a hundred and one posibilites such as "ops I missed" or the "the bloody guns jammed!"

On the reverse side this works to the players advantage when "incredabile" results benefit the player. I recently had a very brave SS 3 man 50mm mortar team defend a victory hex (after the rest of the pltoon ran away) for 5 turns all on its own. It managed to fight off a polish infanrty coy with nothing but an smg, a few He rounds and some harsh language! Needless to say I was most impressed!

It works both ways

Regards

Ian
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Old May 4th, 2007, 10:41 AM

chuckfourth chuckfourth is offline
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Default Re: Carry Capacity for Jeep, Kuebelwagen, etc.

Hi Ian.
Actually no It doesnt work both ways (see my tests) at 150m you -never- kill anymore than 1 man. I woundnt mind at all if occasionally half or all of the squad was hit but this doesnt happen.

The problem is this,
OK we can get 6 fully kitted men in a kubelwagen how often in reality did six fully kitted men get in a kubelwagon? rarely, very rarely. But in the game everyone puts 6 fully kitted infanty in the kubelwagen -every- time you use it because that is what it carries.
Take it a step further
When you look on the internet for pictures of WWII tanks in motion how many of the photos show the tanks covered in infantry? one in a hundred? play PBEM for a while how many players don't load an infantry squad onto every tank, 1 in 100. This is because in the game it has been decided that the maximum carrying capacities have been used for vehicles as can occour in -exceptional- circumstances.
But because you can load your full squads on you do it -all- the time. and why wouldnt you? looking at the lack of casualties caused by a burst of MG fire at 13 men bunched up in a tight ball on the back of a tank anyone would think they were travelling in the tank.
One other problem no one seems to consider is what does the fully kitted infantry use for handholds on the various vehicles while they drive at full speed cross-county for kilometer after kilometer? not a trivial question.
Best regards Chuck.
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Old December 4th, 2008, 04:46 PM
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Default Re: Carry Capacity for Jeep, Kuebelwagen, etc.

Quote:
Originally Posted by chuckfourth View Post
Hi Don
OK then maybe we should sweat some slightly bigger crap, Something closely related to carrying capacity, maybe you noticed the tests I did on your behalf in the "more newbie ??'s" in the Winspww2 forum, Do you think thats its realistic that your 13 men packed on the back of a stationary T34 receive just one casualtie when an unseen MG42 opens up at them at 150m?
Best Chuck.
I just ran a test but did with moving tanks because moving makes you more vulnerable.
Vision set to 150m 8 man squads on 30 tanks.
Casulties get worse the faster you move just like foot infantry.
Average loss 2 men but if MG got a chance to fire second MG weapon slot losing half a squad is not uncommon. If an RPG team was riding to can get messy.
Applies obviosly to op fire as well.
So loss is 1/4-1/2 of the riders.
If you think some will be in front & some behind turret sounds reasonable, think about it.
If I was manning the MG would I really open up at 150ms versus a tank. Quick burst maybe but I would actualy be more intreasted in planning my exit route afterwards before the tank opens up than hitting anything.
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Old December 4th, 2008, 05:15 PM
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Default Re: Carry Capacity for Jeep, Kuebelwagen, etc.

A further note on carry capacities. Desperate times means desperate measures the vehicle might only carry 2 but if it saves your life you are going to risk falling off.
If the game code allowed people should be able to ride on the outside of APCs, or even cleverer if go over rough terrain riders might take casulties depending on speed.

When I was young (&stupid?) in Thailand we hitched a lift on a lite van, 4 of us standing on the bumper hanging onto the drainage channels & ariel of all things.
I am still alive & it beat walking 3 miles
People hanging off vehicles was common out there.
Buses if full you ride the roof rack or bumper, has handles & they only slow down to let you off as on a timetable & get docked pay if late.
With practice you can jump from a vehicle doing 15-20mph & stay on your feet, the trick is to start running before you hit the ground & lean into it.
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