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May 3rd, 2007, 02:30 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
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Re: Intelligence sabotage bug
Yep, that sure looks like a bug, alright.
Should probably send it to malfador.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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May 3rd, 2007, 03:35 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: Intelligence sabotage bug
If this is Balance Mod, then the effect is to subtract some points from the project - so the points value probably changed, but it wasn't great enough to cause a noticeable effect on the estimated time in this case.
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May 3rd, 2007, 04:06 PM
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Sergeant
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Join Date: Jan 2007
Posts: 323
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Re: Intelligence sabotage bug
I've noticed in general Intel projects have very minimal effects in SEV.
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May 3rd, 2007, 04:21 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: Intelligence sabotage bug
In stock, the disrupt intel project subtracts 10,000,000 points from the project, making it virtually impossible to research unless you're pulling in research points in the hundred thousands. So not all projects are weak...
It is difficult however to get projects through a player with moderate to good intel defense. The next version of the Balance Mod will feature a leaky intel system, that will be percentage based. So for example, even against a superior opponent with lots of intel defense, you may be able to get your project through.
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May 3rd, 2007, 04:32 PM
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Sergeant
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Join Date: Feb 2001
Location: Richmond, VA
Posts: 274
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Re: Intelligence sabotage bug
It is in fact BM... I wonder if you could change the message to reflect what is actually happening during intelligence sabotage with balance mod.
Thanks,
Ken
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May 3rd, 2007, 04:42 PM
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Sergeant
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Join Date: Jan 2007
Posts: 323
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Re: Intelligence sabotage bug
Leaky Intel would be nice. The problem with intel now is that it's necessary, but only in that you don't want your opponent getting 1000 bee stings on you.
For instance sabotage empire destroys on average for me around ~3k of each resource which is worthless considering most people are smart enough to not have their resources dip below 50k.
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May 3rd, 2007, 05:57 PM
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Sergeant
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Join Date: Feb 2001
Location: Richmond, VA
Posts: 274
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Re: Intelligence sabotage bug
Really? I'm certainly not 'most' people then.... 
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