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Old May 3rd, 2007, 05:15 PM
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Default Re: Hover Hover Hovercraft!

Yeah OK . I did forget to added some descriptive text to the GG as to how terrain affects hovercraft. It slipped off the radar so to speak. It wasn't a delibrate oversight.

I REALLY do not get the comment....

Quote:
"Playing around with MOBhack....caused the discovery that Class 239 enables the hover effect."
Yeah well that's the class that all the hovercraft in the game uses now so it's a safe bet that the class that would "enables the hover effect."...

Please note, NOBODY had an "bright ideas" about how hovercraft should be handled previously to this and they have been in the OOB since Sp2 was released using the "amphibian" classes with all the drawback of associated with that AND if you check out the "Military Hovercrafts " thread I started in the OOB's section you'll see NO feedback whatsoever. So how much REAL interest was there ??? None.

NO there will not be a "10 Hovercraft" moveclass. If that were easily done it would have been done this time and saved us the bother of using an unused class but using the unused class WAS the only real option so what you see is what you get and as as "Suhiir" noted really small hovercrafts are not being used by anyone so there is ZERO point in even considering this. Hovercrafts don't go into treed hexes . Period

Don
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