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May 4th, 2007, 10:06 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Game Version
Okay, I'll update the server for the next turn then. Just one reminder: Do not try to connect with a 3.08 client to the server unless the server says that your 3.06 client has a too low version number. Otherwise you'll crash the server.
To save me trouble I will not turn off the quickhosting, but generate a new turn with the 3.08 server as soon as the current turn is finished. Yes, that means that the current turn is going to be processed twice - once with the 3.06 server, once with the 3.08 server. Don't complain if you didn't receive that awesome hero, found that hidden lair full of gold or won that insane battle the first but not the second time... 
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May 4th, 2007, 03:39 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Game Version
The server is patched to 3.08 now. Anybody who downloaded the temporary new turn with the 3.06 client please delete their turn and download it again with a 3.08 client. If you are playing on other servers which are still using 3.06 then you might want to make a backup of these files before applying the patch so that you can revert: - army12.trs
- battlemaps/cave3.d3m
- battlemaps/cave2.d3m
- battlemaps/cave1.d3m
- dom3_amd64
- dom3_x86
- dom3.exe
- flag.trs
- misc.trs
- res.trs
Linux commandline steps to do that:
Code:
unzip -t dompatch308_linux.zip | grep "testing:" | sed "s/.*testing: //" | sed "s/[ ]*OK//" | grep -e "[^/]$" | xargs tar czvf domprev308.tgz
If anybody has problems besides not being able to connect before applying the patch, please post about them here. I have backups... 
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May 5th, 2007, 04:11 PM
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Corporal
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Join Date: Feb 2007
Posts: 50
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Game Version
No problems here.
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May 6th, 2007, 02:37 PM
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Sergeant
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Join Date: Feb 2007
Location: Berkeley, CA
Posts: 259
Thanks: 4
Thanked 1 Time in 1 Post
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Re: Game Version
patch seems to be working
__________________
"When you have to kill a man, it costs nothing to be polite." - Winston Churchill
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May 7th, 2007, 04:07 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Emailer b0rked, turn notification inavailable?
Hmm, the new turn is up. Strangely, I neither got an email nor did the webpage show a change. I investigated and noticed that some changes that I did to the stats script broke the -makecheck feature and thus didn't update the stats correctly - this is fixed. But I still didn't receive the turn notification via email, even after manually starting it for a second time. Has anybody else got an email from the server?
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May 7th, 2007, 08:59 PM
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Corporal
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Join Date: Feb 2007
Posts: 50
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Emailer b0rked, turn notification inavailable?
Not me... odd! And very bad!
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May 7th, 2007, 09:16 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Emailer b0rked, turn notification inavailable?
Okay, sendmail was b0rked, somehow. I switched over to nbsmtp and sent out the mail again, now using an external SMTP relay. Shouldn't happen again.
P.S.: After applying pressure with a blunt object for several times on the back of the head of an admin (i.e. repeatedly hitting with a club), the sendmail/postfix thing was fixed and the mail has been sent out. I'll still stay with nbsmtp now.
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