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View Poll Results: Leave smoke for artillery as it is now
Leave the game is it is now allowing all calibres to fire smoke 28 100.00%
Voters: 28. You may not vote on this poll

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  #1  
Old May 4th, 2007, 11:47 AM
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Default Re: Artillery smoke question

i think it is great idea! That way there will be a reason to buy those guns to provide smoke screen..
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  #2  
Old May 5th, 2007, 11:22 AM
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Default Re: Artillery smoke question

The thing is, the guns that "Historically" provide the smoke screens are generally the guns people buy when they want to make smoke screens anyway. I cannot imagine anyone buys 203mm arty just to lay smoke.

There was no change for 3.5 because there was no time to do the proper amount of necessary research on how smoke is used and by what guns / rockets / mortars post WW2. There will , however be a change made to winSPWW2 because the information was more easily found so we'll see how that change is accepted. If you look at the number of people who have viewed this question and compare it to the number of people who have voted to express their view the conclusion is this isn't really much of an issue one way or the other but we'll see how the WW2 change is accepted ( or not ) over the summer.

As to adding ON/OFF switch to preferences I can tell you that it's far. FAR easier said than done and must be made to work not only for regular games but also secure PBEM so that both sides are treated equally and that requires "creative" programming. It's not just 5 lines of code that would need to be added to make that work. More like 100x that. Just to put it in perspecitve WinSPMBT now contains 13299383 lines of code ( thirteen million 2 hundred and ninety nine thousand, three hundred and eighty three lines of code )

Don
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  #3  
Old May 5th, 2007, 03:36 PM
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Default Re: Artillery smoke question



tat's a lot

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  #4  
Old May 5th, 2007, 04:27 PM

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Default Re: Artillery smoke question

By restricting smoke to "field artillery" class do you mean that tanks, mortars, and the like will no longer have smoke ammo allowed in their classes?
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  #5  
Old May 6th, 2007, 08:42 AM
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Default Re: Artillery smoke question

(I think) it's only the Artillery...!
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  #6  
Old May 6th, 2007, 10:42 AM
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Default Re: Artillery smoke question


Artillery class = artillery, Mortars and rockets. Tanks would not be touched but it's only time before somebody starts complaining that the tanks that get smoke rounds start of with a total number of shells more than it would be possible to load into the tank. However, at some point everyones going to have to remember this is a game and with any game there are compromises made to playability and this is one of them.

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  #7  
Old May 6th, 2007, 12:33 PM

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Default Re: Artillery smoke question

Quote:
...but it's only time before somebody starts complaining...
Yup, as you've said before many times there are certain things that will cause people to complain every time a change is made either way.

I just wanted clarification on exactly what the restrictions would be affecting, because I found myself confused on whether it was the unit class or weapon we were talking about. You can only restrict smoke based on unit class right?
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  #8  
Old August 11th, 2007, 09:06 AM

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Default Re: Artillery smoke question

Quote:
DRG said:
It's not just 5 lines of code that would need to be added to make that work. More like 100x that. Just to put it in perspecitve WinSPMBT now contains 13299383 lines of code ( thirteen million 2 hundred and ninety nine thousand, three hundred and eighty three lines of code )

Don
Wow, how WinSP source can be that large? That's like some operating system source. How long SP has been in development, 15 years?

There must be lots of comments
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  #9  
Old August 11th, 2007, 10:59 PM
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Default Re: Artillery smoke question

The count was of lines of CODE, not comments. This is not a simple game

Don
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  #10  
Old September 28th, 2007, 01:25 PM
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Default Re: Artillery smoke question

Keep it for all. I qualified on 81mm mortar. Firing smoke was one of the mortar platoon's tasks.
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