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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old May 5th, 2007, 11:51 AM
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Endoperez Endoperez is offline
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Default Re: beta version.01

There're no modding commands for permanent bless, or for making his hp dependent on dominion.

There are High Priests like that in the game. Pythium has Bartholomeus the Patriarch, Marignon has Carmont the Cardinal - both are very old, very strong priests and quite weak mages.

I agree that #spreaddom could also be used for other heroes which are built around the ability, but it's a powerful ability and should stay quite rare.
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Old May 5th, 2007, 12:15 PM

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Default Re: beta version.01

I agree it should be rare, but 1 extra unique unit may not be gamebreaking. I've ended up with 3 prothets via LA Ry'leh, unfortunately they spent half the time insane so that may be the difference.

Would be nice if you could mod it just to create the initial hero as THE prophet, preventing the addition of another till death/6 mo. Then the whole theme of a mod could be powerful high priests/esses assisting the pretender. Nations with infirm units would get H4 or H5 with low movement, hp, old age, medium magic and melee based units would get the H3 + normal heroics.

I'm clueless on sprite creation, how difficult is it to add a rider to an animal? i.e. could you grab the rider from a behemoth or a cave knight and just copy it over? For instance, iron dragons/tarrasques are powerful units but actually very limited singly...lots of hp, but slow and mostly average stats. Possibly heroize larger animals and throw a rider on them, leviathan/monster fish/shark/kraken, etc... the ideas been thrown around a bit but it might make a good starting chassis.
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Old May 5th, 2007, 12:23 PM

Sombre Sombre is offline
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Default Re: beta version.01

With the new sprite extraction is very very easy to stick a rider on a new mount.
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