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  #61  
Old May 2nd, 2007, 09:09 PM

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Default Re: PERFECT SPRITE EXTRACTION

Quote:
Foodstamp said:

That being said. LOTR is very low magic. So I am having a hard time coming up with enough units and ideas for mages for a total nation based on Rohan.



Meant to reply to this earlier but so sore so I will keep it brief. Games Workshop has really developed and fleshed out several army lists for LoTR that include 'casty' type commanders. You could check them out at least for ideas to help you out with a Rohan nation.
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  #62  
Old May 2nd, 2007, 09:18 PM
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Default Re: PERFECT SPRITE EXTRACTION

Thats a good idea. Do you have a link available to those army listings?
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  #63  
Old May 2nd, 2007, 09:30 PM

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Default Re: PERFECT SPRITE EXTRACTION

Bah...I'm losing my mind. I looked them over but couldn't really find what I thought I would find. They added Shaman orcs but no real caster type for the heroes, beside Gandalf and Radagast and some Elf Heroes. Here is the link anyways:

http://store.us.games-workshop.com/s...=16&GameNav=16


Should take you right to the online store for LoTR. See if anything strikes your fancy.
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  #64  
Old May 2nd, 2007, 09:44 PM
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Default Re: PERFECT SPRITE EXTRACTION

That's great thanks. It looks like Games Workshop came to the same conclusion on names that I did. I like the Outrider so I am going to use that name to replace my mounted scout I was just calling Rohan Scout for now.

Like you said, no casters mentioned on the webpage. I have an idea for two casters that I have already done the graphics for. I call one "Royal Adviser" and the other "Wise Woman". The Adviser will be capital only, and the Wise Woman will be recruitable anywhere.

For holy magic I am using a mounted priestess that will be very similar to a standard priest, but with additional map/combat movement.

Thanks again for the link, I will atleast be using the Outrider name.
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  #65  
Old May 3rd, 2007, 12:10 AM

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Default Re: PERFECT SPRITE EXTRACTION

Awesome! Another Foodstamp mod to look forward too. *Crosses fingers* Glad I could help.
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  #66  
Old May 6th, 2007, 06:39 AM
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Default AllUnits 3.08

Have you ever wondered just how many units are in Dominions? This map shows you all of them. This map is full of spoilers, especially the last units which aren't yet recruitable, summonable or accessible in the normal game except via Wishing. This map is meant to be used by those brave souls daring to venture in to the world of modding. Because the map is black, it's easy to use with the sprite extraction method.

This is based on the map I've used for some time now. I don't know who did the 2.83 version, but I suspect it was Gandalf. Whoever it was, thanks for the map, it has been VERY useful.

Last edited by Endoperez; August 13th, 2008 at 11:35 AM..
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  #67  
Old May 6th, 2007, 07:40 AM
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Default Re: AllUnits 3.08, Sprite Extraction helper files

Attached are four files that make sprite extraction easier, and a readme that goes into detail about their use, and explains how to use MsPaint to easily clear out the sprite for mod use. .

Contents:
A blank map (2 files)
A guibar2.new file (renamed .tga)
A .bat shortcut to launch Dominions windowed in 800x600 resolution with an alternate GUI setup, no filtering and low opacity. It needs guibar2.new to work properly.

If you use a black map (like the blank one provided) and launch Dominions via the .bat file, it's extremely easy to take a good sprite. You'll even get to keep the original shadow!

Last edited by Endoperez; August 13th, 2008 at 11:35 AM..
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  #68  
Old May 7th, 2007, 02:52 AM

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Default Re: AllUnits 3.08, Sprite Extraction helper files

If a friend was going to make you a sprite, and had never played Dominions before, what information would he/she need?

Just the pixel height, width, and resolution?

Say I wanted(i do not) a dinosaur sprite.

And I told my friend 64 x 64 pixels, 32 bit color, 2pixels space from feet to bottom of image, and to put it in a tga.file, and the image must be uncompressed or REL(whatever that is) is that enough information?
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  #69  
Old May 7th, 2007, 03:18 AM

Sombre Sombre is offline
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Default Re: AllUnits 3.08, Sprite Extraction helper files

You could give them a couple of pics from other mods that you like and that look right ingame. That should tell them what they need to know.
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  #70  
Old May 7th, 2007, 10:32 AM
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Default Re: AllUnits 3.08, Sprite Extraction helper files

Be careful how much material you get from other companies.
We might have to require that companies permission for the mod.
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