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  #1  
Old May 7th, 2007, 05:20 PM

MaxWilson MaxWilson is offline
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Default Re: No Independents - Modded Solution

Excellent! I've started playing on NI maps and I really like the armies the AI builds, but I've missed the extra magic paths. Thanks for thinking of this!

-Max

P.S. The other thing I like is the extra strategic constraint on troop-building and fort-building. It's kind of cool to have to worry about the research cost of making a fort-builder and to have no way to replenish chaff deep in enemy territory without taking a fort or building a lab and summoning. (And also to know that the enemy operates under the same constraints.)
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  #2  
Old May 7th, 2007, 06:27 PM
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Default Re: No Independents - Modded Solution

First version did not work due to overly big numbers. Has now been fixed.
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  #3  
Old May 14th, 2007, 01:25 AM
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Default Re: No Independents - Modded Solution

It turns out that the respource cost increase did not work due to the way the AI handles recruitment priorities (it uses unmodded values, hence tries to produce units it can't ever get out the door). So I have tried a new solution, increasing the gold cost of undesirable units to 9000. Except Militia #18 since you can get that from events, of course.

Download links are in the original mod forum thread, if you're interested in testing this out.
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Old May 14th, 2007, 02:14 AM
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Default Re: No Independents - Modded Solution

Links in the mod forum thread fixed, they stopped working for some reason. I need to have a few words with my ISP...
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  #5  
Old May 14th, 2007, 05:25 AM
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Default Re: No Independents - Modded Solution

It seems to be working pretty well in my test game using the Amos Insect mod; I faced a nice army of dual-wielding Ulmians and a good mix of F9/Nsomething blessed Burning Ones so far. Much better than piles of Deer Tribe Warriors.
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Old May 14th, 2007, 06:32 AM

MaxWilson MaxWilson is offline
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Default Re: No Independents - Modded Solution

I haven't downloaded the gcost version, but the resource version is still working quite well for me. Actually the game seems a lot harder than ever before and I'm considering backing down from Impossible for a while. AI research is higher than mine, wonder of wonders, and I'm worrying about how to handle the army of illithids parked on my doorstep while I fight off an invasion of T'lan Imass and finish crushing LA Agartha. Lovin' it.

-Max
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Old May 14th, 2007, 07:17 AM

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Default Re: No Independents - Modded Solution

What's this T'lan Imass of yours Max? Have you posted them on the Mods forum? I've not seen them.
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