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Old May 7th, 2007, 06:49 PM

chuckfourth chuckfourth is offline
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Default Re: Artillery smoke availability

Hi just some extra comments.
White phosperous is much closer to napalm as it burns everyone in a very large area. As smoke it not particularily good as it is very hot and soon rises up off the ground. Im not concerned which way you model this as the petrol bombs leave a permanent smoke screen anyway.
I noticed that rocket artillery does have its own class so I guess that it would be easy to remove all rocket smoke. Apparently this is a silly suggestion. but Personally I think the lesser of two evils is to lose one weapons smoke so all the others can be modeled correctly rather than get all the rockets wrong so one in particular is right.
Best regards Chuck.
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