.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #5  
Old May 7th, 2007, 08:15 PM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: Some questions from a newbie

About the 2+ notation, etc:

For fatigue, the spell costs half as much fatigue if the mage has one level higher in the primary path (the first path listed, if there are two, as e.g. FFFDD is primarily Fire) than the spell requires, one third if he has two levels, etc. If the mage has too few levels to cast the spell but does it anyway (e.g. if he's a communion slave casting a spell that only the communion master technically has the paths for) he takes much more fatigue. Using a gem can boost your effective level by one.

For AoE 2+, damage 9+, etc., it depends on the individual spell. Check out DrPraetorious' spreadsheet for specifics. Here's an attempt at a link. If that doesn't work search for "Spell Modding Guide" in the forum search.

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:01 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.