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  #1  
Old May 8th, 2007, 03:00 AM

Sombre Sombre is offline
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Default Re: Arga Dis, Blood and Bronze

I think the powerful infantry, lack of any need (or capability) to bless and direct ratio of gold to kickass armies would be the reason for AI effectiveness.

However the nation is a blood one and as far as I remember I didn't give the #bloodnation tag in the .dm, so the AI should be pretty abysmal magically speaking.
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  #2  
Old May 8th, 2007, 04:40 AM
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Juzza Juzza is offline
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Default Re: Arga Dis, Blood and Bronze

if you wish them to be effective as an AI I'd suggest not to give them #bloodnation, it would most likely effect their gold income too much for considering they have no special blood spells.

But some new spells would define the nation even more and not nessisairly blood magic since their mages rely on blood mostly making something that needs 5 death skill or 5 astral skill to cast would put a bit of strain on pretenders, also with adding a death spell, you could make something along the lines of "Risen Brother" anyway, hum, you know I'm not modding much and don't really mod my own stuff right now, I could help make some summons if you'd like, if you need some help or are too lazy to script a spell, just send me a pm with some details.

Good mod never the less, oh, except the banner, http://cooltext.com/ I do most of my banners from here and modify them to my liking if I want something special in there.

Once again, this is just my opinion stick to your own originality, these are simply suggestions.
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  #3  
Old May 8th, 2007, 06:22 AM

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Default Re: Arga Dis, Blood and Bronze

Heheh, the banners for all my mods suck. I spend roughly 2-5 minutes doing each of them.
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Old May 8th, 2007, 08:39 AM

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Default Re: Arga Dis, Blood and Bronze

WE ARE SPAR- uh, I mean ARGA DIS!!!

I know this is still a rough beta version, so I won't be overly critical. Past experience has shown me that you will fix this up quite nicely, like all your other mods. That being said, this nation is still a blast to play.

Love the graphics! Super sweet they are! At first I thought the sworn brothers may have been broken, but the first slain brother I saw in battle put that to rest. I've not played deeply into the game I'm trying with them, so I've not tried all the units. I find myself sticking with hoplites and Sworn for my armies. The only nit-pick I can think of is perhaps different graphics for heroes. Like I said, I'm sure you will tidy this mod up given time, it's just that my Gilgan hero looked like any other Gilgan unit to me.

Great start Sombre! Looking forward to your efforts finishing this mod. It will be awesome I'm sure.
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Old May 8th, 2007, 10:12 AM

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Default Re: Arga Dis, Blood and Bronze

That is a regular Gilgan. Since they're pretty expensive / powerful I thought it would make sense for the nation to get them as multiheroes, at least until I add uniques, maybe summons.

It would be helpful if you could give me some specific critical feedback if you agree the mod's a bit rough. I'll definitely change things, but the more feedback I get, the more the mod improves. See Avernum or Ulm Reborn as examples.
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  #6  
Old May 8th, 2007, 01:29 PM
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Default Re: Arga Dis, Blood and Bronze

My first game with Arga Dis was a disaster. I created my pretender without looking over the units and went with a fire/water bless. That being said, I really liked the Achillians on the map I played. I did not find the Gilgans with maces that overpowered at all. With fire/water bless, they had difficulty taking some provinces solo.

It is too early for me to form an opinion on this mod as far as balance goes because of my poor pretender design, but I found a few typos and made note of them:

are are in orphan description

taste in sworn companion (I believe this is supposed to be task). A few other units seemed to share this description, so they have taste instead of task as well.
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Old May 8th, 2007, 06:15 PM
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Default Re: Arga Dis, Blood and Bronze

I'd like to suggest one more thing, the sworn brothers, their very cool and all, but when they die and become slain brothers they usaly end up with only 4 hp and not enraged, I'd suggest a slight hike in hp, or simply give the slain brothers the berserker attributes, because they usely will not even get a chance o become enraged in most cases I've seen.
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