|
|
|
 |

May 8th, 2007, 06:22 AM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Arga Dis, Blood and Bronze
Heheh, the banners for all my mods suck. I spend roughly 2-5 minutes doing each of them.
|

May 8th, 2007, 08:39 AM
|
Sergeant
|
|
Join Date: Jan 2007
Posts: 386
Thanks: 24
Thanked 5 Times in 5 Posts
|
|
Re: Arga Dis, Blood and Bronze
WE ARE SPAR- uh, I mean ARGA DIS!!!
I know this is still a rough beta version, so I won't be overly critical. Past experience has shown me that you will fix this up quite nicely, like all your other mods. That being said, this nation is still a blast to play.
Love the graphics! Super sweet they are! At first I thought the sworn brothers may have been broken, but the first slain brother I saw in battle put that to rest. I've not played deeply into the game I'm trying with them, so I've not tried all the units. I find myself sticking with hoplites and Sworn for my armies. The only nit-pick I can think of is perhaps different graphics for heroes. Like I said, I'm sure you will tidy this mod up given time, it's just that my Gilgan hero looked like any other Gilgan unit to me.
Great start Sombre! Looking forward to your efforts finishing this mod. It will be awesome I'm sure.
|

May 8th, 2007, 10:12 AM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Arga Dis, Blood and Bronze
That is a regular Gilgan. Since they're pretty expensive / powerful I thought it would make sense for the nation to get them as multiheroes, at least until I add uniques, maybe summons.
It would be helpful if you could give me some specific critical feedback if you agree the mod's a bit rough. I'll definitely change things, but the more feedback I get, the more the mod improves. See Avernum or Ulm Reborn as examples.
|

May 8th, 2007, 01:29 PM
|
 |
Major General
|
|
Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
|
|
Re: Arga Dis, Blood and Bronze
My first game with Arga Dis was a disaster. I created my pretender without looking over the units and went with a fire/water bless. That being said, I really liked the Achillians on the map I played. I did not find the Gilgans with maces that overpowered at all. With fire/water bless, they had difficulty taking some provinces solo.
It is too early for me to form an opinion on this mod as far as balance goes because of my poor pretender design, but I found a few typos and made note of them:
are are in orphan description
taste in sworn companion (I believe this is supposed to be task). A few other units seemed to share this description, so they have taste instead of task as well.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
|

May 8th, 2007, 06:15 PM
|
 |
Second Lieutenant
|
|
Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Arga Dis, Blood and Bronze
I'd like to suggest one more thing, the sworn brothers, their very cool and all, but when they die and become slain brothers they usaly end up with only 4 hp and not enraged, I'd suggest a slight hike in hp, or simply give the slain brothers the berserker attributes, because they usely will not even get a chance o become enraged in most cases I've seen.
|

May 8th, 2007, 07:35 PM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Arga Dis, Blood and Bronze
Taste and task - strange. I must have been hungry when I wrote that. A lot of the typo goodness comes from writing this late at night.
I think I might hike the hp of the sworn slain a bit. It's actually pretty hard to make them go berserk when they're 'killed', from a modding perspective. I wish there was some way to make units start off berserk. I don't want to berserk the asic sworn brother, because they aren't berserker units, they just sometimes (rarely) lose it.
Arga Dis is getting a sacred unit soon enough. It won't be that good though - just a sacred version of the regular hoplite basically. So a bless strat is never going to be a must have for them.
Interesting that fire/water is so good that people take it without even checking the national units ;]
|

May 8th, 2007, 07:52 PM
|
 |
Major General
|
|
Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
|
|
Re: Arga Dis, Blood and Bronze
haha, I should have looked them over first. The prospect of sacred hoplites chainsawing through the enemies was just too good to pass up for my first game 
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
|

September 7th, 2007, 02:07 PM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Arga Dis, Blood and Bronze
I've updated the mod to 0.8 - get it from the first post.
Attached to this post is the updated national preview. It will also appear in the first post.
|

November 2nd, 2007, 09:03 PM
|
National Security Advisor
|
|
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
|
|
Re: Arga Dis, Blood and Bronze
Just thought I would note that I'm just setting up an MP game with mod nations, and Arga Dis is still free. Someone sign up, they're awesome! (The game's called Marmoset).
|

June 21st, 2008, 07:21 PM
|
 |
General
|
|
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
|
|
Re: Arga Dis, Blood and Bronze
I can understand not enjoying a certain aspect of the game, Sombre, and if creating new Pretenders is yours, that's perfectly reasonable. I will say though that you've always done a great job with anything you've lent your hand to, modwise, Pretenders included.
__________________
You've sailed off the edge of the map--here there be badgers!
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|