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May 8th, 2007, 05:40 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
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Re: Conceptual Balance Mod (and summary file) 1.
Mod split into sections. EDIT: For now, get it from here .
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May 19th, 2007, 10:08 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
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Re: Conceptual Balance Mod (and summary file) 1.
Quote:
quantum_mechani said:
Mod split into sections. EDIT: For now, get it from here.
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This link has now expired.
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May 20th, 2007, 01:08 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
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Re: Conceptual Balance Mod (and summary file) 1.
Ok, reposted, should work again now.
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May 20th, 2007, 06:39 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
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Re: Conceptual Balance Mod (and summary file) 1.
I have mirrored it here: http://www.mediafire.com/?6yptsysfxzq
This link shouldn't expire.
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June 5th, 2007, 09:30 AM
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BANNED USER
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Join Date: Feb 2007
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Re: Conceptual Balance Mod (and summary file) 1.
Couple of things - firstly Ich's link seems to be the only working one in this thread, but it is only for the mod split into sections. I would like the CBM complete file - the one all in one .dm rather than than split into sections.
Secondly, the ID numbers listed in the readme don't seem to be accurate.
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June 5th, 2007, 09:43 AM
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General
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Join Date: Feb 2007
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Re: Conceptual Balance Mod (and summary file) 1.
Attached is the CBcomplete file, repackaged as I only have it unpacked in my game directory.
qm warned in the top post that the readme is still from the 1.0 version.
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June 5th, 2007, 11:40 AM
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BANNED USER
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Join Date: Feb 2007
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Re: Conceptual Balance Mod (and summary file) 1.
Huh,.. there are some differences between this one and the sectional ones I believe.
Well here's a comparison of the ID number usage - I also found a couple of ID conflicts.
CBM complete 1.0
----Weapon slots used: 659, 708-10, 751-5, 768, 769
----Armour slots used: 252-264
----Monster slots used: 2851, 2877, 2888, 2890-2892
----Site slots used: 890
Whereas this is what I've found in 1.1
MONSTERS -- 2851, 2877-81, 2888, 2890-2 (added 2878-81)
WEAPONS -- 659, 708-710, 751-5, 768, 769 (same as before, but with one conflict on 754)
ARMOUR -- 252-264 (same as before, but with conflict on 264)
NO SITES (site 890 no longer in .dm file)
CONFLICT between heavy ashigaru armor and gold plate armor ID 264
CONFLICT between divine lightning and hell hooves weapon ID 754
#newmonster 2851
#descr "Ordinary Commander on horseback."
#newmonster 2877
#name "Raven Guard Captain"
#newmonster 2878
#name "Soldier of the West"
#newmonster 2879
#name "Soldier of the West"
#newmonster 2880
#name "Soldier of the East"
#newmonster 2881
#name "Soldier of the East"
#newmonster 2888
#name "Chief"
#descr "Vaetti chief"
#newmonster 2890
#descr "Scout."
#newmonster 2891
#descr "Shambler."
#newmonster 2892
#descr "Vanara"
#newweapon 659
#name "Fever Curse"
#newweapon 708
#name "Rusted Short Sword"
#newweapon 709
#name "Rusted Broad Sword"
#newweapon 710
#name "Warhorse Hoof"
#newweapon 751
#name "Divine Flail"
#newweapon 752
#name "Divine Flail"
#newweapon 753
#name "Divine Flail"
#newweapon 754
#name "Hell Hooves"
#newweapon 754
#name "Divine Lightning"
#newweapon 755
#name "Bow of Agonizing Death"
#newweapon 768
#name "Crude Shortbow"
#newweapon 769
#name "Druid Blessed Axe"
#newarmor 252
#name "Rotted Shield"
#newarmor 253
#name "Rotted Buckler"
#newarmor 254
#name "Rusted Iron Cap"
#newarmor 255
#name "Rusted Legionary Helmet"
#newarmor 256
#name "Rotted Tower Shield"
#newarmor 257
#name "Rusted Full Helmet"
#newarmor 258
#name "Rusted Kite Shield"
#newarmor 259
#name "Rusted Scale Mail Hauberk"
#newarmor 260
#name "Rusted Plate Hauberk"
#newarmor 261
#name "Rusted Chain Mail Hauberk"
#newarmor 262
#name "Rusted Ring Mail Hauberk"
#newarmor 263
#name "Rusted Scale Cuirass"
#newarmor 264
#name "Gold Plate"
#newarmor 264
#name "Heavy Ashigaru Armor"
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